Thank you for testing this new version of pei. Please report all bugs to Sam Tetherow IT BE OVER!!! RedDog/Gumbo have won da game!!! I'll be shuttin this here thing down tonite! I'll post to RGE and announce the winners..... and the new game..... Buford [7:0]% power - = [ Empire Power Report ] = - as of Tue Jan 30 15:34:41 1996 sects eff civ mil shell gun pet iron dust oil pln ship unit money RedDog 385 100% 611K 15K 6.2K 710 9.2K 76K 1.9K 15K 260 100 190 120K Gumbo 240 93% 209K 9.8K 6.2K 440 9.9K 31K 1.9K 9.3K 130 40 90 20K Oscar 145 89% 100K 8.5K 2.6K 195 1.1K 40K 600 5.7K 20 7 30 30K Bama 0 0% 0 0 0 0 0 0 0 0 0 0 0 10K children 0 0% 0 0 0 0 0 0 0 0 0 0 0 10K Morn 0 0% 0 0 0 0 0 0 0 0 0 0 0 10K 3bubbas 0 0% 0 0 0 0 0 0 0 0 0 0 0 5.0K FBI 4 42% 450 100 0 0 0 0 0 0 0 0 0 -4.0K Fodrus 0 0% 0 0 0 0 0 0 0 0 0 0 0 5.0K Gubble 1 100% 250 26 0 0 0 0 1 5 0 0 0 -2.2K Uppland 0 0% 0 0 0 0 0 0 0 0 0 0 0 3.8K ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 775 95% 922K 33K 15K 1.3K 20K 148K 4.3K 30K 410 150 310 120K [7:0]% version Empire 2.3.7 (KSU distribution 1.04, Chainsaw version 4.00) The following parameters have been set for this game: World size is 64 by 32. There can be up to 35 countries. By default, countries use their own coordinate system. An Empire time unit is 4320 seconds long. Use the 'update' command to find out the time of the next update. The current time is Tue Jan 30 23:35:27. An update consists of 60 empire time units. Each country is allowed to be logged in 1440 minutes a day. It takes 25.00 civilians to produce a BTU in one time unit. A non-aggi, 100 fertility sector can grow 0.12 food per etu. 1000 civilians will harvest 1.3 food per etu. 1000 civilians will give birth to 5.0 babies per etu. 1000 uncompensated workers will give birth to 2.5 babies. In one time unit, 1000 people eat 1.0 units of food. 1000 babies eat 12.0 units of food becoming adults. Banks pay $200.00 in interest per 1000 gold bars per etu. 1000 civilians generate $4.33, uncompensated workers $1.78 each time unit. 1000 active military cost $83.33, reserves cost $8.33. Happiness p.e. requires 1 happy stroller per 5000 civ. Education p.e. requires 1 class of graduates per 4000 civ. Happiness is averaged over 48 time units. Education is averaged over 192 time units. The technology/research boost you get from the world is 50.00%. Nation levels (tech etc.) decline 1% every 96 time units. Tech Buildup is limited to logarithmic growth (base 1.50) after 1.00. Sectors Ships Planes Units Maximum mobility 127 127 127 127 Max mob gain per update 60 90 60 60 Max eff gain per update -- 100 100 60 Ships on autonavigation may use 6 cargo holds per ship. In order to build a nuke, you need 0.30 times the tech level in research Example: In order to build a 300 tech nuke, you need 90 research Options enabled in this game: NEWPAF, FUEL, TRADESHIPS, NEWPOWER, NOMOBCOST, SUPER_BARS, EASY_BRIDGES, ALL_BLEED, DRNUKE, NO_PLAGUE, NEW_STARVE, NEW_WORK, RES_POP, GRAB_THINGS, SHOWPLANE, ORBIT, PINPOINTMISSILE, SAIL, NUKEFAILDETONATE, SHIPNAMES, UPDATESCHED, DEMANDUPDATE, BIG_CITY, INTERDICT_ATT The person to annoy if something goes wrong is: David Fish This game updates at ___10:00 EST___ The current time is ___Jan 30 2:35 EST___