patch-2.4.18 linux/drivers/char/drm-4.0/r128_drm.h

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diff -Naur -X /home/marcelo/lib/dontdiff linux.orig/drivers/char/drm-4.0/r128_drm.h linux/drivers/char/drm-4.0/r128_drm.h
@@ -0,0 +1,272 @@
+/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*-
+ * Created: Wed Apr  5 19:24:19 2000 by kevin@precisioninsight.com
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Kevin E. Martin <martin@valinux.com>
+ *    Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef _R128_DRM_H_
+#define _R128_DRM_H_
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the X server file (r128_sarea.h)
+ */
+#ifndef __R128_SAREA_DEFINES__
+#define __R128_SAREA_DEFINES__
+
+/* What needs to be changed for the current vertex buffer?
+ */
+#define R128_UPLOAD_CONTEXT		0x001
+#define R128_UPLOAD_SETUP		0x002
+#define R128_UPLOAD_TEX0		0x004
+#define R128_UPLOAD_TEX1		0x008
+#define R128_UPLOAD_TEX0IMAGES		0x010
+#define R128_UPLOAD_TEX1IMAGES		0x020
+#define R128_UPLOAD_CORE		0x040
+#define R128_UPLOAD_MASKS		0x080
+#define R128_UPLOAD_WINDOW		0x100
+#define R128_UPLOAD_CLIPRECTS		0x200	/* handled client-side */
+#define R128_REQUIRE_QUIESCENCE		0x400
+#define R128_UPLOAD_ALL			0x7ff
+
+#define R128_FRONT			0x1
+#define R128_BACK			0x2
+#define R128_DEPTH			0x4
+
+/* Primitive types
+ */
+#define R128_POINTS			0x1
+#define R128_LINES			0x2
+#define R128_LINE_STRIP			0x3
+#define R128_TRIANGLES			0x4
+#define R128_TRIANGLE_FAN		0x5
+#define R128_TRIANGLE_STRIP		0x6
+
+/* Vertex/indirect buffer size
+ */
+#if 1
+#define R128_BUFFER_SIZE		16384
+#else
+#define R128_BUFFER_SIZE		(128 * 1024)
+#endif
+
+/* Byte offsets for indirect buffer data
+ */
+#define R128_INDEX_PRIM_OFFSET		20
+#define R128_HOSTDATA_BLIT_OFFSET	32
+
+/* 2048x2048 @ 32bpp texture requires this many indirect buffers
+ */
+#define R128_MAX_BLIT_BUFFERS		((2048 * 2048 * 4) / R128_BUFFER_SIZE)
+
+/* Keep these small for testing.
+ */
+#define R128_NR_SAREA_CLIPRECTS		12
+
+/* There are 2 heaps (local/AGP).  Each region within a heap is a
+ *  minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define R128_LOCAL_TEX_HEAP		0
+#define R128_AGP_TEX_HEAP		1
+#define R128_NR_TEX_HEAPS		2
+#define R128_NR_TEX_REGIONS		64
+#define R128_LOG_TEX_GRANULARITY	16
+
+#define R128_NR_CONTEXT_REGS		12
+#define R128_TEX_MAXLEVELS		11
+
+#endif /* __R128_SAREA_DEFINES__ */
+
+typedef struct {
+	/* Context state - can be written in one large chunk */
+	unsigned int dst_pitch_offset_c;
+	unsigned int dp_gui_master_cntl_c;
+	unsigned int sc_top_left_c;
+	unsigned int sc_bottom_right_c;
+	unsigned int z_offset_c;
+	unsigned int z_pitch_c;
+	unsigned int z_sten_cntl_c;
+	unsigned int tex_cntl_c;
+	unsigned int misc_3d_state_cntl_reg;
+	unsigned int texture_clr_cmp_clr_c;
+	unsigned int texture_clr_cmp_msk_c;
+	unsigned int fog_color_c;
+
+	/* Texture state */
+	unsigned int tex_size_pitch_c;
+	unsigned int constant_color_c;
+
+	/* Setup state */
+	unsigned int pm4_vc_fpu_setup;
+	unsigned int setup_cntl;
+
+	/* Mask state */
+	unsigned int dp_write_mask;
+	unsigned int sten_ref_mask_c;
+	unsigned int plane_3d_mask_c;
+
+	/* Window state */
+	unsigned int window_xy_offset;
+
+	/* Core state */
+	unsigned int scale_3d_cntl;
+} drm_r128_context_regs_t;
+
+/* Setup registers for each texture unit */
+typedef struct {
+	unsigned int tex_cntl;
+	unsigned int tex_combine_cntl;
+	unsigned int tex_size_pitch;
+	unsigned int tex_offset[R128_TEX_MAXLEVELS];
+	unsigned int tex_border_color;
+} drm_r128_texture_regs_t;
+
+
+typedef struct drm_tex_region {
+	unsigned char next, prev;
+	unsigned char in_use;
+	int age;
+} drm_tex_region_t;
+
+typedef struct drm_r128_sarea {
+	/* The channel for communication of state information to the kernel
+	 * on firing a vertex buffer.
+	 */
+	drm_r128_context_regs_t context_state;
+	drm_r128_texture_regs_t tex_state[R128_NR_TEX_HEAPS];
+	unsigned int dirty;
+	unsigned int vertsize;
+	unsigned int vc_format;
+
+	/* The current cliprects, or a subset thereof.
+	 */
+	drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS];
+	unsigned int nbox;
+
+	/* Counters for client-side throttling of rendering clients.
+	 */
+	unsigned int last_frame;
+	unsigned int last_dispatch;
+
+	drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1];
+	int tex_age[R128_NR_TEX_HEAPS];
+	int ctx_owner;
+} drm_r128_sarea_t;
+
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the Xserver file (xf86drmR128.h)
+ */
+typedef struct drm_r128_init {
+	enum {
+		R128_INIT_CCE    = 0x01,
+		R128_CLEANUP_CCE = 0x02
+	} func;
+	int sarea_priv_offset;
+	int is_pci;
+	int cce_mode;
+	int cce_secure;
+	int ring_size;
+	int usec_timeout;
+
+	unsigned int fb_bpp;
+	unsigned int front_offset, front_pitch;
+	unsigned int back_offset, back_pitch;
+	unsigned int depth_bpp;
+	unsigned int depth_offset, depth_pitch;
+	unsigned int span_offset;
+
+	unsigned int fb_offset;
+	unsigned int mmio_offset;
+	unsigned int ring_offset;
+	unsigned int ring_rptr_offset;
+	unsigned int buffers_offset;
+	unsigned int agp_textures_offset;
+} drm_r128_init_t;
+
+typedef struct drm_r128_cce_stop {
+	int flush;
+	int idle;
+} drm_r128_cce_stop_t;
+
+typedef struct drm_r128_clear {
+	unsigned int flags;
+	int x, y, w, h;
+	unsigned int clear_color;
+	unsigned int clear_depth;
+} drm_r128_clear_t;
+
+typedef struct drm_r128_vertex {
+	int prim;
+	int idx;			/* Index of vertex buffer */
+	int count;			/* Number of vertices in buffer */
+	int discard;			/* Client finished with buffer? */
+} drm_r128_vertex_t;
+
+typedef struct drm_r128_indices {
+	int prim;
+	int idx;
+	int start;
+	int end;
+	int discard;			/* Client finished with buffer? */
+} drm_r128_indices_t;
+
+typedef struct drm_r128_blit {
+	int idx;
+	int pitch;
+	int offset;
+	int format;
+	unsigned short x, y;
+	unsigned short width, height;
+} drm_r128_blit_t;
+
+typedef struct drm_r128_depth {
+	enum {
+		R128_WRITE_SPAN		= 0x01,
+		R128_WRITE_PIXELS	= 0x02,
+		R128_READ_SPAN		= 0x03,
+		R128_READ_PIXELS	= 0x04
+	} func;
+	int n;
+	int *x;
+	int *y;
+	unsigned int *buffer;
+	unsigned char *mask;
+} drm_r128_depth_t;
+
+typedef struct drm_r128_stipple {
+	unsigned int *mask;
+} drm_r128_stipple_t;
+
+typedef struct drm_r128_packet {
+	unsigned int *buffer;
+	int count;
+	int flags;
+} drm_r128_packet_t;
+
+#endif

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