Re: TADS problem: Trees: fixtures or rooms?
8 Jun 1995 20:25:48 GMT
In article <3r3j5s$ekv@mrnews.mro.dec.com>, Anne Veling <anne> wrote:
>I am trying to write a new adventure in TADS (using WorldClass), and already am
>I struggling with a problem.
>
>I want to have a forest with trees, that are automatically added to the forest
>rooms (using Everywhere). You can climb in some of the trees, and there is a
>squirl in the trees, jumping from tree to tree. To do this, I suppose that all
>the trees should be rooms, too. How can I do this, so that the trees both look
>fixtures in the forest, and that you can jump/walk from tree to tree (I want
>the player to be able to hunt for the squirl)?
The easiest way to do this is to have separate rooms, and climbing the trees
moves you into those rooms. If you want the trees to be floaters, of course,
you'll have to use the player's location to determine which room s/he ends up
in when climbing a tree.
>Anne.
>W.A. Veling (Anne) veling_a@cecamo.enet.dec.com
>Nieuwluststraat 46 veling@cs.utwente.nl
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