Re: Gameplay theory: leaving object behind..


10 Sep 1995 19:14:47 GMT

In <1995Sep10.135006.26604@news.cs.indiana.edu> "Sam Hulick"
<shulick@guava.ucs.indiana.edu> writes:
>
>
>Furthermore, I think that an I-F game player should follow this simple
>golden rule about items: If you can carry it, take it with you. IMO,
>only a fool would leave things behind that were 1) not concealed
>somehow, and 2) transportable. For instance, if you find even
something
>as silly as a toothbrush lying around, why pass it up? You may need
it
>in the future.

I agree; however, many games have a limit on the number of items that
may be carried. Unless you have a container that allows a player to
carry an unlimited number of objects, the player would have to
a) use knowlege from a former life in order to know which object to
bring (something I think unacceptable) or
b) use a clue planted somewhere earlier in the game that a certain
object may be necessary later on.
Personally, I've always hated having a limit on what I may carry
because usually I end up dropping something early in the game that I
need later on, resulting in either a long and boring trek to recover it
or restoring an ancient saved game.

Just my $.02.

Jeff Miller
jeffmill@ix.netcom.com