Sorry -- that's a typo introduced in the process of recreating code
from memory. Sigh.
> Andrew Clover wrote an additional library module that will do what you
> want; you can get it from the Inform page, or directly from
> <http://www.cl.cam.ac.uk/users/gdr11/inform/timewait.h>.
I've gotten it -- thanks -- but it's basically the same as my code,
without the "meta". It doesn't seem to address the problem. That is,
there's no way to prevent this sort of sequence:
> wait 10
Bob threatens to kill you unless you give him a fish within the next
ONE move! [tw_waiting is given "on" here to abort the wait]
Waiting stopped.
Bob kills you. [because Time() is called one more time]
I guess I'll go screw around with the libraries some more. Sigh.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."