Re: Gameplay theory: leaving object behind..


12 Sep 1995 10:37:58 -0700

In article <1995Sep8.233605.25903@news.cs.indiana.edu> "Sam Hulick" <shulick@guava.ucs.indiana.edu> writes:
>
>Let's say you're playing a game, and you explore a place thoroughly (or
>so you think). Then a few minutes later, you take a ship to another
>country, but then realize that you needed something back in the other
>country! Would you RATHER have a game not let you board the ship
>without a few things? (i.e. a message prints "You get the odd feeling
>you forgot something") Or would you rather be able to leave anyway, and
>later find out you forgot an item or two, and restore an older game?

I agree with other posters about suggesting a save first. Furthermore,
I think you should *definitely* be allowed to continue onward in
spite of any warnings, because it might then become obvious later
on what you needed to obtain from back home. When you encounter
the dense jungle you might realize that you should have waited for
Bob's Chainsaw Emporium store to open before jumping on that ship...

-dce

-- 
David Etherton | Megatek Corporation | "Shop as usual, and avoid panic buying."