Text Adventure Resurgence?


12 Jan 1995 06:21:04 GMT

It's too bad that in this world of CD-ROMS and SVGA graphics the average
computer gamer has abandoned, for the most part, the good 'ol text
adventure. I cut my teeth on Scott Adams text games (Pirate Adventure, The
Count, etc) and then later Zork & Enchanter...

I've been, slooowly, over the years, been working on my own implementation
for a text adventure gaming system, first on the Apple ][, later Visual
Basic, and now i'm contemplating a C++ version.

I'm sure that this will only become an exercise in programming for myself,
as the general public seems to have forgotten this field...

As to the previous discussion concerning the 'get all' command, I would tend
to favour the:
desk: too heavy
window: no can do
paper: taken
approach to things. Make each object an OBJECT in your program, setting an
attribute specifying whether in can be picked up or not, etc.

Ryan.