> ravenpub@southwind.net (Carl D. Cravens) wrote:
>
> >Can anyone show me where needing to eat and sleep every X turns (as
> >opposed to eating and sleeping when it fits the plot) is beneficial to
> >the game?
>
> It's never beneficial. Period.
Oh, come now. I agree that it's usually an annoyance, but there
certainly are ways to make the need for food and drink a core part
of the game and not be annoying. I'm plotting such a game now, in
fact.
-- Chris Thomas, ckt@best.com