Re: Limitations of Inform and TADS?


8 Nov 1995 20:54:08 -0800

dmb@lf.ai.mit.edu (David Baggett) writes:
>Jacob Solomon Weinstein <jweinste@alcor.usc.edu> wrote:

>>Can Dave enlighten us as to what, exactly, was going on in the code? As
>>I've stated before, the reason that I found the delay so frustrating was
>>that I didn't see anything in the game that seemed to require more
>>CPU time than, say, the things that were going on in Unkuulian II.

>Well, the easy answer for me is that you can get the complete source
>to _Legend_ from the IF archive and see for yourself. :)

>The harder answer is that there are a few things that WorldClass does
>as a matter of course that chew cycles. The big culprits include:
(explanation deleted)

Thanks for the explanation. I understand now what was taking the time
between moves. And your point about there being merit in a language that
allows a writer to write the game in a shorter time, even if the end
result is a game that requires more processing power, is a good one. I
hereby rescind my comments about Legend using more CPU time than it should.

-Jacob