Re: Problems with maXZIP 1.3..
Sat, 11 Nov 1995 12:21:38 -0500
h0142kdd@joker.rz.hu-berlin.de (Paul David Doherty) writes:
> >Perhaps now the bug is in there it's best left. Otherwise every game that use\
> d the
> >timed single key-press opcode would have to come in two flavours; one for the\
> fixed
> >interpreters, and one for those that haven't been fixed. Besides, do we reall\
> y need
> >1/10th second timer resolution? Perhaps it should only be fixed for the V8 sp\
> ec?
>
> There are only two games using timed input (as far as I know): Border Zone
> and Freefall. Border Zone expects 1/10 s but also runs on the old ZIP
> (for reasons explained in the new Specification), and Freefall runs just
> fast enough under 1/10 s. Future authors of games with timed input will
> surely read the Specs before they program this feature, so they will
> know that 1/10 s is correct. All the original Infocom interpreters
> implement the feature correctly; only ITF and ZIP have the bug and these
> can be fixed easily on all platforms. So I don't see any reason to stick
> with the old (incorrect) implementation.
This is my reasoning as well. (Besides, I can always release a new
version of Freefall. :-)
Now, I ask again, *is the new spec available*? I want to do this
right!
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."