Ain't it the truth. I may have to put in a Golden Doodoo award for IF
games, though I imagine Aliens Laughed at my Cardigan could hold the
title for years running.
>The if-archive doesn't weed out the bad games, nor should it. It's
>great to have an archive site where all IF is welcome, not just some
>selection based on somebody's personal likes and dislikes.
Right. It's a very democratic, happy system. No need to tamper.
>However, what is needed is a "Guide to good adventure games", something
>to guide you through the jungle of if-archive. Just downloading games
>at random and trying them out can be a very tedious process.
>
>I think Whizzard is compiling such a guide right now. Until it's
>published, my advice to you is to check out the back issues of SPAG (also
>avialable from if-archive) for reviews. I can also give you some personal
>recommendations of games that I liked myself:
Ahh, thank you for the plug, Magnus. Yes, I am working on Whizzard's
Guide to Text Adventures. I hope to include info on Infocom, Level 9,
the if-archive, and others.
>John's Firewitch
Ditto
>Jacaranda Jim
Never got very far though.
>Then there's Curses, of course, which I haven't played myself but
>which everyone seems to love, and, if I may shamelessly plug my own
>game, Dunjin (which does kill you off sometimes, but generally not
>without warning).
Don't forget Avalon, the only text adventure to become a classic before
its completion. ;) Seriously, if I don't hurry up, the game is gonna
finish itself without me. Definitely done this century, no sweat.
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