Whizzard's adv.t file in progress. Ideas being accepted.


10 May 1995 21:45:10 GMT

Well, not being satisfied by adv.t, and being rather bewildered by
WorldClass, I've undertaken my own version of adv.t, called wadv.t
(Whizzard's adv.t). Much of the improvements will be just organizational
at first. I plan to alphabetize adv.t by category, and remove all the
upper cases in the names and functions. There will be an index which
lists a unique keyword to search for to find each object/function/misc/verb.
There will also be, thanks to TADS 2.2's inclusion of #define, several
evocable features that you activate by uncommenting out a line or two. I
plan to move the stuff like specialWords and all to a header.t file if
nothing crashes because of this, and a few other cosmetic changes.
Likely I'll be incorporating code from ideas on ftp.gmd.de (after first
asking the authors, of course) and wrangling a few things out of Dave
Baggett as well. Now, what I want to know, is what sort of features do
you want. I'm not looking to make an indexed WorldClass file here, just
to incorporate some desired features into an organized adv.t file.
My first idea is a compatibility module, to allow older games to
compile under wadv.t with no changes at all, except perhaps those involved
with the evocable features. Thoughts, ideas?
-- 
<~~~VERTIGO~~~~~~~~~~~~~~~~SPAG~~~~FIFTH~ISSUE~DUE~VERY~SOON~~~~~~~~~|~~~~~~~>
<  The Society for the Preservation of Adventure games.  Filled with |  ~~\  >
<  reviews, ratings, and advertisements...all about text adventures. | /~\ | >
<___SOFTWARE______E-MAIL_FOR_INFO______whizzard@uclink.berkeley.edu__|_\__/__>