: Bad! Bad idea! No idea biscuit!
: The length of the delay would vary wildly depending on what machine
: the game was running on. Totally uncontrollable. In fact, the compiler
: might eliminate the loop entirely if it did nothing.
: You could use the timed-input opcodes to delay a reliable interval,
: but I really don't recommend that either. People read at different
: speeds. The boring old "hit any key to continue" is really best for
: most uses.
You win! My programming was in BASIC with a Radio Shack COCO.
Everyone had the same computer, so no problem. It was a lot easier
than QBasic, etc. The 'hit any key' would not be suitable in this case.
I have a C manual now and will use it for reference.
BTW, my son thinks C and C++ should vanish from the earth. He won't
use either unless forced by a client. His pc world preference is Pascal.
AAD