Annoying Adventure Thingies
24 Apr 1995 03:21:45 GMT
I'm midway through writing my first adventure game (I'm reluctant to use
the I-F term!) in ten years, and I have a question.
In this game, in the interest of player enjoyment, I have done away with
the dark "I can't see anything!" locations, the whiney "I'm Hungry"
messages and those blasted mazes.
I've also made it impossible for the player to die, except at the very
beginning where the player WILL die unless he/she/it fulfills a certain
task. (REALLY annoying, I know, but necessary to plot development).
My question is this:
What is considered a fair number of moves before instant death?
Any help would be much appreciated.
C.A. McCarthy