Re: SPOILER:Curses and Hidden Objects


Mon, 31 Jul 1995 14:14:27 GMT

In article <GDR11.95Jul30153307@ouse.cl.cam.ac.uk> gdr11@cl.cam.ac.uk
(Gareth Rees) writes:
>lbureau@compusmart.ab.ca wrote:
>> The hidden objects in `Curses' are definitely frustrating.
>
>Something worth bearing in mind with modern adventure games is that
>almost every room in a game has some point to it. If you've visited a
>room and done nothing there, then that should be a clue in itself that
>there might be something you're missing.
>
Amen to that! In fact, one of the problems I have with some of the
"university-based" games is that there are too many rooms. In their efforts to
recreate their university, the authors of some of these games make them boring.
It may be kind of fun for someone who sent to the university to see familiar
places in an adventure game, but for the rest of us, it's just excess baggage.

David London

>I agree, `Curses' is hard, but I don't think it would be so enjoyable if
>the solution to everything were handed to the player on a plate.
>
>--
>Gareth Rees