Re: Inform Tutorials wanted!


4 Apr 1995 16:14:12 GMT

>Often, the poor programmer ends up in a vicious circle: since
>he's unfamiliar with the language, he doesn't know what the NPC
>object is supposed to do. SInce he doesn't know that, he can't
>find the correct section in the reference manual.
>
>I must beg to disagree with Gareth and say that IMHO something
>like that for Inform would be needed. Knowing how to program in,
>say, C, is *not* enough when you're moving into an entirely new
>programming paradigm.
True. I am sure a lot of novices with TADS/Inform, who know
C/Pascal coding, have, at least at the beginning, problems
implementing more complex things into their IF code, be it large,
hard-to-code puzzles & of course NPCS, cause good NPCs mostly need
a lot, not necessarly complex , of coding.
Maybe some people really have the time and drive to write some
kind of tutorial. Start with like common, complexer
problems/implementations, and translate them into Inform code. Or
deal with 'classic' puzzles from the old Infocom games, e.g. the
'Rip open the reinforced wall with the elevator', from idea to
implementation.
kind of tutorial. Start with like common, complexer
problems/implementations, and translate them into Inform code. Or
deal with 'classic' puzzles from the old Infocom games, e.g. the
'Rip open the reinforced wall with the elevator', from idea to
implementation.