Total revamp of The Mind Electric


15 Oct 1995 01:07:27 GMT

I have enough feedback to start my planned expansion of The Mind Electric
(novelization, I suppose you could say). As many people guessed, there is
a lot of background to the story, but it had to be cut out to make the
game short. The new version will change the focus from the virtual
environment to the loyalty transfer; therefore, the name will be changed to
Persistence of Memory.
As to a release date, my guess would be by the start of 1996, although
I wouldn't put money on that.
I do need one more question answered, though:

What parts of the background specifically would you like expanded?

As a teaser, here are some scenes I had originally planned to have but
could not fit.
----------
It is a good day for killing.

Light reflects in a strange way up here, because of the polyvex surface of
the roof. Your reflection is distorted like a funhouse mirror and
twisted and broken into blurred shapes.

It's a perfect reflection of the art you are about the create.

The rest should be simple; the launcher is loaded and aimed at the sculpture
smuggled in days before, and the layer of nitrogel within should be
balanced perfectly. A few seconds more and the crowd of Kaden at their
idyllic picnic will become a raging mass of fire. All you need to do is
press the trigger.
----------
You awake, groggy, strapped to a chair. Little is visible but a strange
square of light floating before you.

A face appears, wearing a mask of black surface. There is a voice distorter
at work, for what you hear has sinister tones no human voice could create.

"Good morning, Doctor. You should be flattered. We created this room
custom-made for you. Interrogation is a primitive method, but your mind has
become too complex to use a controlled loyalty transfer. What we need is
too important to risk losing it."
----------
Voices, to the left. Move forward. Keep to the objective.

Another set of doors slide open. You leap into the room, alert.

It is too late.

A mangled mass of bodies covers the floor. All are shells of their former
lives, death absorbing them in its entirety.

But they were the lucky ones. Most seem to have been captured.

Your mind snaps back into reality. Was that a memory? It was too distant,
too alien, too removed from humanity, to be real.

--
Jason Dyer - jdyer@indirect.com