Well, if that's what you want, fine. My point is that eveyrthing in a
game should serve a purpose (if only to make the player laugh, or feel
ill at ease in a huge, uninhabited world, or whatever). Addidng rooms
to add atmosphere is OK, since they serve a purpose. What you should
avoid is adding rooms just because your game tkaes place in a very
large world.
>No, it wouldn't add much to the game at all. It's just a different way
>of making a game world seem larger than it actually is and handling the
>irrelevant areas of a game.
You may of course want to ask yourself if a game should really contain
any "irrelevant" areas. Or, perhaps, once you start doing something
about them, they cease being irrelevant?