Re: TXD problems (was Re: Infocom string ripper?)


6 Apr 1995 15:21:46 GMT

Thus spake Dietrich Raisin (dr@fub46.zedat.fu-berlin.de):
] In article <GDR11.95Mar31184229@stint.cl.cam.ac.uk>, gdr11@cl.cam.ac.uk (Gareth Rees) says:
] >You need "txd", the Infocom disassembler. It's available by anonymous
] >FTP from ftp.gmd.de in the directory /if-archive/infocom/tools/ztools/

] I got response because of sending the QBasic-program instead of using
] TXD. Well, I would, but it just doesn't work. So I wonder if anybody knows
] about this problem.
] For example using TXD on TOYSHOP.Z5 I get the following screen output:

{error messages deleted}

] Hm. Using TXD on some Infocom Z-Files, TXD starts disassembling, stopping
] after a while, showing some error message. For example, I tried it on
] Zork 1 (the game file passes verification after typing the '$ve' command).

] Does someone know something about this effect?

I tried it on Curses (after winning) and it dies after awhile on that
one, to, although I did get most of the Zcode in a text file. Happily,
It allowed me to find out all of the songs that the radio in the
airing cupboard plays.... ;^)

Still, I wish it would work right on all games - there are many problems,
it appears.

__ __
__/\_\ John Holder - jholder@nmsu.edu /_/\__
/\_\/_/ Computer Science - New Mexico State University \_\/_/\
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