>2. Can it write all game output to a specified text file, instead of or in
>addition to writing it to the screen?
Yes. The syntax is SCRIPT FILENAME
>3. Is there any way to make it accept input from a text file? Like, on
>idle, check for the existence of a file, and if it exists, read a one-line
>command from it, delete it, and execute the command?
I don't think so, exactly, since there is no concept of "idle" in TADS. It is
not a real-time system, so the time between moves is exactly how long it takes
the player to type in commands. It would be possible, but difficult, to have
it read commands from a file, though.
>Thanks in advance for your info! Number 1 is the most important to my buying
>decision, but numbers 2 and 3 are worth asking about, too.
>
>--Cindy
--------------------------------------------------+-------------- The Grim Reaper ** scythe@u.washington.edu | Dan Shiovitz ** shiov@cs.washington.edu | Aude ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Sapere _Music of the Spheres_ : Coming Nov '95 | ------------------------------------------------+--------------