>Hi!
>
>Now, I've been lurking on this group for quite some time now and there
>are a few things that I noticed in all this time:
>
>1) Not only does almost everybody here USE Inform and TADS, but these two
>tools represent the main discussion-topic on this group. Now, it's not
>that I don't like either of them (I hardly know them)...it's just that
>I'd be interested if there are others who, like me, prefer to stick to
>Pascal, Prolog, LISP or whatever to program adventure- (IF-)games. Isn't
>anybody out there interested in the things BEHIND the game? The
>algorithms for parsing, compressing string data, general coding...
>To all who use Inform and TADS (and similar tools): Please don't feel
>personally offended, I'm just looking for others who could be interested
>in such things...
Surely the point is that ALL games/stories will require such things as
a parser. Why "reinvent the wheel" when such excellent tools are already
available? Isn't it better to concentrate on the end-product rather than
the tool used to create it!
Chris
-- -------------------------------------------------------------------------- | Chris Marriott, Warrington, UK | Author of SkyMap v2 shareware | | chris@chrism.demon.co.uk | astronomy program for Windows. | | For more info, see http://www.winternet.com/~jasc/skymap.html | | Author member of Association of Shareware Professionals (ASP) | --------------------------------------------------------------------------