objectloop (j in player) if(j has worn) j++;
but then how do I pick a "different" object each time?
Thanks in advance for the help.
-Armande
--"you could have it all my empire of dirt i will let you down i will make you hurt"
-Trent Reznor
"And somewhere he was laughing, in a white painted loft, distant fingers caressing the deck, tears of release streaking his face." -William Gibson, NEUROMANCER