Re: Violence in games


Sun, 5 Nov 1995 22:22:27 -0500

kvan@diku.dk (Casper Kvan Clausen) writes:
> I know I'm not the only one who's fed up with 'Violence isn't the answer to
> this one.'
>
> Why not let players do what they like, and then take the consequences?

Every extra solution takes programming time. In real life, everything
can be broken with enough effort; but if you try to implement this
you'll never finish writing your game.

I do prefer the programmer to come up with at least a good excuse.
Jigsaw is fairly good about this; you tend to get messages saying that
you're not mean enough to do that, which helps define the
protagonist's character, too.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."