: Compare it to reading a good book, which people certainly still do.
: The are a few (rare) kinds of computer games that transcend the technology
: that birthed them. Good textual interactive fiction seems to be one of them.
: Perhaps due to the fact that not so much of the fiction depends on the
: capabilities of the player's computer as it does on the player's imagination.
: I'd say a *good* game would get the attention of a few thousand players.
That seems fair. Consider the vast variety of machines capable of
running (and authoring) interactive fiction, from mainstream PCs and Macs
all the way to the other end of the spectrum, Psion palmtop
computers...with that many possible hits, you're bound to run into a good
chunk of players.
: (Well, a bad one would too, but probably not in the way the author would
: have liked.)
Detective, anyone?
-- Jason Compton jcompton@xnet.com Editor-in-Chief, Amiga Report Magazine (708) 741-0689 FAX You've got to go faster than that. Better start doing it right. AR on Aminet - docs/mags/ar???.lha AR Mailing list - Mail me AR on WWW - http://www.omnipresence.com/Amiga/News/AR