Re: Infocom Sample Transcript Games


19 Dec 95 18:24:56 GMT

mol@marvin.df.lth.se (Magnus Olsson) writes:

>Anyway, it is customary, when writing parodies, allegories, pastiches,
>or whatever, to change things like the names of characters - which of
>course doesn't stop them from being recognizable.

Here we have an advantage: Most of the Infocom sample transcripts don't
have any named characters, just an unnamed protagonist.

>But - and here I mount the metaphorical soapbox - why on earth is
>everybody so concerned about this? Why are you all so eager to write
>derivative works? Don't you have any originality?

>I, for one, do *not* think it would be neat or cool to have a lot of
>new games set in, for example, the Infocom universe. For crying out
>loud, why can't you guys go out and invent something new and original?

I think you're missing the point. The thing that started all this was
the idea of simply coding the Infocom sample transcripts. As programming
exercises or whatever.

-- 
Carl Muckenhoupt | Is it true that Kibo habitually autogreps all of Usenet
baf@tiac.net     | for his name?  If so:  Hi, Kibo.  Like the sig?