> I believe Bryan had a working version of his interpreter which played
> (some form of) zipped storyfiles, which gave a useable disc-space
> saving (particularly for Psion Organisers!). However, the resulting
> interpreter was _not_ usable, due to reduction in speed!
Only if you use the disk paging option - on systems with enough memory to
hold the entire game in memory at one time, this would merely slow down
"The story is loading" time. (Admittedly, most systems that have enough
memory to hold the entire game in memory at once also have plenty of disk
space - I however used to run an 8086 with 738K ram and a small 20 meg hard
disk - every byte counted on the disk, but even now with z8 code out there,
it would all have fit into memory... then I got a 486...)
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John Holder (jholder@nmsu.edu) "Verbing weirds language." - Calvin
Homepage: http://speedracer.nmsu.edu/~jholder
Topics: Homebrewing | Raytracing | Interactive Fiction | Fractals
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