>
>whizzard@uclink.berkeley.edu (Gerry Kevin Wilson) writes:
>
>>In article <3jhabr$ll@nic.lth.se>, Magnus Olsson
<mol@loglady.df.lth.se> wrote:
>>>
>>>Let's face it: many of the games in the if-archive stink. Or, if they
>>>don't stink, then they're not very good.
>
>>Ain't it the truth. I may have to put in a Golden Doodoo award for IF
>>games, though I imagine Aliens Laughed at my Cardigan could hold the
>>title for years running.
>
>Hah! No way. Sure, Cardigan is rife with typos and misspellings, was
>apparently never debugged, and suffers from all the ills of AGT and
>more, but at least it was created with an understanding of the
>fundamental basis of IF. Try "detect" for an AGT game that doesn't
>even rise to AGT's usual level of technical merit. Or worse,
"cavchao2",
>which is glorified hypertext, except that you have to type the words
>yourself instead of just clicking on them. Plus, it kills without
>warning, has a hackneyed plot, has no save feature, and runs in 40
column
>mode.
You're all wrong. Infiltration to IBM Headquarters is by far the worst.
Play it and you'll see why. (I would especially appreciate being told
why the only exit from a "north-south hallway" is an unlisted door to
the east) Cardigan at least *tries* to be if...
Corlock (My game, now titled "Lost Colony", will be in beta sometime in
late May- I'm beginning to learn the realities of coding large games...)
-- / / / NB "Corlock" Webb / / / corlock@ix.netcom.com / / / / / / / / "It's the end of the world as we know it, and / / / / / / / / I feel fine." -REM / / / Kupo! / / / A-P, OPPS / / / / / / loves anime, hates sentai / / / VChromium Software / / / / / GO -d+ H+@H s+:+ !g p?+@p1+ au- !a@a? w++@w+++ v++ / / / / / / C++, but C++++ U*>UL++ P+ L+>L++ 3 E N++ K++ W+@ M+/ / / / / / !V -po+ Y+ t+ 5 j R+(R+++) G++ tv b+++ D++>D+++ B--- / / / / / e* ;) u---(u**)(u*) h* f+ r n--- y? / / / / / / / / / /