Re: Time Question..


30 Jun 1995 19:32:59 GMT

In article <4jx1Ase00WB94cR_kG@andrew.cmu.edu>,
Andrew C. Plotkin <erkyrath+@CMU.EDU> wrote:
>gt5048a@prism.gatech.edu (Jon A. Preston) writes:
>> In the "old days", how long did it take to produce an if-game?
>>
>> And today? How long using inform or the likes?
>>
>> Just curious if I have the time to expend. :)
>
>I've been working on one for a month now, including time spent on
>design. I might finish it in another two weeks, or I might not. And
>it's short -- ten rooms or so.

Heheh, couldn't resist. I remember that when I started writing Avalon,
way back in Oct. '93, I figured it would take me two months to write.
Looks to be closer to two years, at this point. TADS and Inform
definitely save a lot of time, but I'll bet that most folks offset that
gain by writing more complex games. I have to compile in TADS with a
-mp12000 -m200000 switch now, and I'm starting to worry if I'll be able
to fit it all in one game.

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