Re: Combat in TADS


5 Jun 1995 22:16:56 GMT

In article <3qva39$igh@newsbf02.news.aol.com>, Quarlie <quarlie@aol.com> wrote:
>I need some info on how to implement a combat system in TADS, preferably
>like the combat in Beyond Zork (with endurance points and combat skill,
>etc.). A response by e-mail is preferable, but I'll be dropping by here
>often, too.
>Help and suggestions would be massively appreciated.
Someone has gone and done a rough D&D sort of system already. It was for
version 1.0 of TADS, but there may be a new version of it out. Look on the
archive site, ftp.gmd.de, for a file called something like monster.zip
...
ah, here we are.
ftp.gmd.de in directory if-archive/programming/tads/examples/monsters.zip
That should be sort of what you're looking for.
>--Quarlie :)
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