> > I want the player to be able to buy several copies of an item, ie, 5
> > breads, 2 bottles etc, and carry them.
> > Do I need to define a lot of bottle objects, or is there a way to
> > clone them?
> I refer you to the matches and candle objects in the Toyshop.
Alas, that appears to be of no use. The player should be able to buy a
large amount, say 30 bread. Eat 1 or 2, which would disappear from the
game. Drop a couple on the floor, where they would remain. Go to another
room, drop a few. Go back to the first room at pick some up. etc
So I guess I have to define a few thousand, eh? :-\