ATTENTION ALL INFORM DEVELOPERS


Wed, 20 Dec 1995 21:08:40 -0500 (EST)

I have an idea--something to keep me busy for quite a while. :) I was
thinking about making a front-end to developing Inform games.
Basically, you would not really deal with a lot of source-code writing,
except for low-level stuff like some routines. Here's an example of
what the front-end may look like:

Blank Room
No description.

>create necklace
Created.

>i
You are carrying:
a necklace []

>giveattr necklace clothing worn general
Attributes given.

>i
You are carrying:
a necklace (being worn) [clothing,worn,general]

>newattr treasure
Attribute created.

>giveattr necklace treasure
Attributes given.

>newprop worth
Property created.

>setprop necklace worth=40
Property 'worth' on necklace set to 40.

....etc. etc.

So it would save to an .inf file, doing all the work for you:

Attribute treasure;
Property worth;

Object room1 "Blank Room"
with description "No description."
has light;

Object neckl "necklace"
with name "necklace",
worth 40,
....
has clothing worn general treasure;

...etc.

This is just an idea. It may be pretty damn tough to do such a thing.
I'm just thinking about it, don't expect me to actually do it. :) So is
this something that people would like to have? If I get a lot of
positive responses, I'll try to do what I can. Let me know..

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sam Hulick          "For all sad words of tongue or pen, the
hulick@indiana.edu addest are these: 'It might've been!'"
tp://129.79.1.4/~shulick       --John Greenleaf Whitter, 1807-1892
ttp://129.79.1.4/~shulick       --John Greenleaf Whitter, 1807-1892