CNMAGIC(9)

CNMAGIC(9) | Kernel Developer's Manual | CNMAGIC(9)

# NAME

`cn_init_magic`, `cn_trap`, `cn_isconsole`, `cn_check_magic`, `cn_destroy_magic`, `cn_set_magic`, `cn_get_magic` —
console magic key sequence management

# SYNOPSIS

`#include <sys/systm.h>`

void
`cn_init_magic`(cnm_state_t *cnms);

void
`cn_trap`();

int
`cn_isconsole`(dev_t dev);

void
`cn_check_magic`(dev_t dev, int k, cnm_state_t *cnms);

void
`cn_destroy_magic`(cnm_state_t *cnms);

int
`cn_set_magic`(char *magic);

int
`cn_get_magic`(char *magic, int len);

# DESCRIPTION

The NetBSD console magic key sequence management framework is designed to provide flexible methods to set, change, and detect magic key sequences on console devices and break into the debugger or ROM monitor with a minimum of interrupt latency.

Drivers that generate console input should make use of these routines. A different cnm_state_t should be used for each separate input stream. Multiple devices that share the same input stream, such as USB keyboards, can share the same cnm_state_t. Once a cnm_state_t is allocated, it should be initialized with `cn_init_magic`() so it can be used by `cn_check_magic`(). If a driver thinks it might be the console input device it can set the magic sequence with `cn_set_magic`() to any arbitrary string. Whenever the driver receives input, it should call `cn_check_magic`() to process the data and determine whether the magic sequence has been hit.

The magic key sequence can be accessed through the hw.cnmagic `sysctl` variable. This is the raw data and may be keycodes rather than processed characters, depending on the console device.

# FUNCTIONS

The following functions describe the console magic interface.

`cn_init_magic`(cnm)
  Initialize the console magic state pointed to by cnm to a usable state.
`cn_trap`()
  Trap into the kernel debugger or ROM monitor. By default this routine is defined to be `console_debugger`() but can be overridden in MI header files.
`cn_isconsole`(dev)
  Determine whether a given dev is the system console. This macro tests to see if dev is the same as cn_tab->cn_dev but can be overridden in MI header files.
`cn_check_magic`(dev, k, cnms)
  All input should be passed through `cn_check_magic`() so the state machine remains in a consistent state. `cn_check_magic`() calls `cn_isconsole`() with dev to determine if this is the console. If that returns true then it runs the input value k through the state machine. If the state machine completes a match of the current console magic sequence `cn_trap`() is called. Some input may need to be translated to state machine values such as the serial line `BREAK` sequence.
`cn_destroy_magic`(cnms)
  This should be called once what cnms points to is no longer needed.
`cn_set_magic`(magic)
  `cn_set_magic`() encodes a `nul` terminated arbitrary string into values that can be used by the state machine and installs it as the global magic sequence. The escape sequence is character value `0x27` and can be used to encode special values:

  0x27
    The literal value `0x27`.
  0x01
    Serial `BREAK` sequence.
  0x02
    `Nul` character.

  Returns `0` on success or a non-zero error value.

`cn_get_magic`(magic, len)
  Extract the current magic sequence from the state machine and return up to len bytes of it in the buffer pointed to by magic. It uses the same encoding accepted by `cn_set_magic`(). Returns `0` on success or a non-zero error value.

# SEE ALSO

ddb(4), sysctl(8), cons(9)

# HISTORY

The NetBSD console magic key sequence management framework first appeared in NetBSD 1.6.

# AUTHORS

The NetBSD console magic key sequence management framework was designed and implemented by Eduardo Horvath ⟨eeh@NetBSD.org⟩.

July 7, 2019 | NetBSD 10.1