Non-deterministic adventures


22 Feb 1995 04:49:02 GMT

Hey all,

I recall reading on here at some point in the dim and dusty past (weeks
ago, at least) that some folks were working with plot diagramming systems
to create an interactive adventure in which the plot could be determined
almost entirely by the players actions, yet still be shaped by a dramatic
watchdog so as to be aesthetically pleasing to the participant. I've had
some ideas on how to maybe make this work myself and I'm interested in
having a go at it, but I'd like to get in touch with any others who've
looked into it with the hopes of stealing all of your best ideas and
sell... ahem. I mean learning from those who have gone before me. Yeah,
thats the ticket.

(Seriously but; I don't plan on selling this to anybody, and all credit
will be given. I just want to make it work...)

Thanks for any help/references,

- Rob.