Inform: How to use the system clock
Sun, 28 May 1995 16:53:01 GMT
This is a programming question about Inform: my game involves displaying
certain messages which flash successively on the screen with delays in
between. At present I'm crudely accomplishing this by moving through a
loop a specified number of times, but, of course, the resulting delays
will vary in length drastically among computers of different speeds.
My C programming friends tell me there is a C function that accesses the
system clock directly so that one can avoid this problem, but I can't
find anything in the Inform designer manual about such a function. Is
there a way to do this?