Re: (General) Realistic NPCs (Active vs Reactive)


Sun, 10 Sep 1995 17:12:30 GMT

But by the same token, you can't make the NPCs inactive, or you'd be going
back to the traditional method and wouldn't get the results you want here.

So the question is, where do you draw the line? At what point do you say,
"Okay, this is all Igor should be able to figure out. The player has to
do the rest"? And how long should it take before Igor figures out his part
of the puzzle? Can the player do it before him? If so, will Igor figure
out the next part, or will the player have to do that too? Will Igor go
anywhere the player does, or will he want to explore on his own?

Your idea sounds great, if you can make it work without ruining the puzzles
in the process, but there's a lot of things you'd have to take into
consideration.

-- 
C.E. Forman                                      ceforma@rs6000.cmp.ilstu.edu
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