Whenever I compile a draft of my game and run it, the status line stops one
space away from the right side of the screen. That is, there's a single
block of blue there. Is there any way to fix this, or should I use a
different ZIP interpreter to run the game? I've noticed none of the games
by Graham Nelson se to have this problem, but Odieus and a couple others do.
Second, how can I make the buffer size big enough to have a long intro, like
in Beyond Zork? If I try to make the it too big, I run out of memory, and
Inform won't seem to let me do two print statements in a row. Is there a
correct way to separate them that I'm not sure of?
Please e-mail replies, and thanks in advance.