A New List of TADS games.


21 Nov 1995 10:13:32 GMT

And now, for something completely dissimilar...

The (Other) TADS Game List
--------------------------

Maintained by
Gerry Kevin Wilson <whizzard@uclink.berkeley.edu>
(Opinions & General Design)
and
Paul David Doherty <h0142kdd@rz.hu-berlin.de>
(Facts & Details)

Version 1.0 (November 12, 1995)

The Book of TADS:

1.
About a year ago, I came upon a list of TADS games. "Cool," I thought, and
lo, it was good. As time passed, the list eroded, and became out of date.
"Bummer," I thought, and lo, it sucked. So unto the internet I posted, "Is
someone still maintaining the TADS list?" and lo, there was silence. Not to
be discouraged, I added, "If not, would someone like to help me update it,
or make a new one?", and lo, across the digital plains, Paul David Doherty
came a'walking. He said unto me, "Verily, though you lead into the Valley
of Death itself, I shall follow." [I am paraphrasing his words here. -GKW]

2.
So the task fell unto David and I. He had already communed with the
previous list maintainer, who said another version was in the works. Just
in case, we conferred with one another and cried, "Let's do it." So,
shovelling the majority of the workload unto David's shoulders, I stretched
out upon satin pillows and sipped the sweet nectar known as lemonade. David
went unto the land, gathering information for the list, until his legs were
weary, and his eyes grew puffy and tired-looking. So I said, "That'll do,
man. Let me whip up some game descriptions real quick." And yea, it was
so.

3.
And then, I wrote a pseudo-biblical intro, and denied any responsibility for
the incorrectness of the list, and invoked such large words as "no
guarantee" and "if your cat fries your computer while you are playing one of
these games we accept no responsibility". Lastly, I made sure that all on
the internet knew that this list was an ongoing process, a path leading
forever unto the horizon, rather than the finished masterpiece it appeared
to be. And lo, the lawyers were satisfied.

4.
Wearying of the biblical farce I was propagating, I quickly spoke
apologetically to the maintainer of the previous list, assuring him that we
came in peace, and meant no disrespect by this, our reworking of the
previous list. And lo, the introduction was finished, and I looked upon it,
and I said, "It'll do."

-=-=-=-

This is our attempt to list and describe all (three dozen or so) TADS text
adventures that currently exist. It was inspired by a similar list by Alan
Mead, which unfortunately hasn't been updated for a couple of years. With
Alan's permission we've made liberal use of comments and descriptions from
his list. We would appreciate it if the reader e-mailed us about any
mistakes or omissions, and if TADS authors sent us information about their
upcoming releases. We'd also be glad if other players would send us
comments or (very short) game reviews for incorporation in the list.

All the games listed here (except the commercial ones of course) are
available from the official Internet repository of all kinds and flavours of
adventure games: the Interactive Fiction Archive, maintained by Volker
Blasius and located at ftp://ftp.gmd.de/if-archive/. Check it out.

For those unfamiliar with TADS, it is a text adventure design system
(hence the name) written by Michael Roberts. It is shareware, with a
registration fee of $40, which nets you a beautifully done TADS manual. See
"A note about TADS" at the end of this file for availability information.

A note to TADS game authors: If your game doesn't especially need
the new v2.2 features (like file input/output and dynamic object
creation/destruction), then do the Amiga users a favor and compile it with
v2.0 of TADS, as the v2.2 isn't out yet for the Amiga (and doesn't seem to
be forthcoming).

Existing TADS games (By Genre, sort of.)
-------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=COLLEGE GAMES:

Ditch Day Drifter (DITCH.GAM)

"You wake up to the sound of voices in the hall. You are confused for a
moment; it's only 8 AM, far too early for anyone to be getting up. Then,
it dawns on you: it's ditch day here at the fictitious California
Institute of Technology in the mythical city of Pasadena, California.
Ditch Day, that strange tradition wherein seniors bar their doors with
various devices and underclassmen attempt to defeat these devices (for no
other apparent reason than that the devices are there), has arrived."
(authors blurb)

Author: Michael J. Roberts <mroberts@hinrg.starconn.com> (c) 1990
Freeware (Source included with TADS distribution)
Latest Version: 1.0 (TADS 2.0.1, 7 Apr 1993)

-=-=-

MacWesleyan (a.k.a. PC University): An Everyday Nightmare (PCU.GAM)

Being a student at Wesleyan University, you have to hand in your Student
Identification Form today.

Author: Neil deMause <neild@echonyc.com> (c) 1989-95
Freeware
Latest Version: 1.0 (TADS 2.2.0, 6 Apr 1995)

-=-=-

Save Princeton (SAVEPTON.GAM)

You're a visitor to Princeton's campus. While you're there, mysterious
invaders take over campus, and you have to oust them.

In the past, the game has been treated rather harshly because of a
somewhat silly intro. This intro will probably be changed in the next
release.

Authors: Jacob Solomon Weinstein <jweinste@ucs.usc.edu>,
Karine Schaefer <no e-mail> (c) 1991-95
Shareware US$10
Latest Version: 2.0 (TADS 2.2.0, 21 Mar 1995)

-=-=-

Veritas: A Harvard Game of Interactive Fiction (VERITAS.GAM)

A college adventure set at Harvard University. Reminiscent of Zork, or
other treasure gathering games. You can chose your gender at the
beginning.

Author: James T. Reese <jreese@leland.stanford.edu> (c) 1995
Shareware US$10
Latest Version: 1.2 (TADS 2.0.1, 26 Dec 1994)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CLASSICS:

Colossal Cave Revisited (CCR.GAM)

"CCR is a remake of the first major adventure game ever written: Colossal
Cave, otherwise known as 'Adventure.' The original Adventure was written
in FORTRAN by Willie Crowther and Don Woods, and had only a simple two
word command parser. Its descriptions were so vivid, however, that it
captivated a generation of computer enthusiasts and quickly became part
of the 'hacker lore.'" (author's blurb)

Porter: David M. Baggett <dmb@ai.mit.edu> (c) 1993
Freeware (Source available)
Latest Version: 1.0 (TADS 2.0.1., 9 Jul 1993)

-=-=-

Dungeon (DUNGEON.GAM)

The original 'Zork' as written in 1977-79 at the MIT by a group including
Marc Blank and Dave Lebling. It was programmed in MDL but ported to
Fortran (and renamed 'Dungeon') by Bob Supnik in 1979/80. This is a TADS
port of the Fortran port (based on Dungeon v3.1A).

Porter: Darin Johnson <djohnson@ucsd.edu> (c) 1994
Freeware (Source available)
Latest Version: 0.1alpha (TADS 2.0.1, 22 Jun 1994)

-=-=-

Eliza (ELIZA.GAM)

"Psychiatrist simulation" via string substitution, first implemented by
Joseph Weizenbaum in the 1960s. This TADS port is based on a 1979 BASIC
version.

Porter: David Allen <allen@viewlogic.com> (c) 1994
Freeware (only available as source)
Latest Version: ?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=EDUCATIONAL GAMES:

The Pesach Adventure (PESACH.GAM)

"TPA is a simple game which is designed to provide a fun learning
experience for children in about the ten-year-old range. It will be of
interest mostly to Jewish children and to their religious school
teachers. TPA has a decidedly Jewish theme, and the correct solution of
the game requires a certain amount of Jewish knowledge." (author's blurb)

Author: Bob Newell <BNEWELL@delphi.com> (c) 1993
tzedakah-ware
Latest Version: ? (TADS 2.0.1, 1 Jun 1994)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=FANTASY:

Curse of Vengeance (CURSE.GAM)

Fairly typical Dungeons & Dragons meets text adventure. Includes
extremely simple combat system, armor and weapon classes, and a 'Save the
princess' plot.

"Unfortunately, the programmer considered combat to be more important
than puzzles, and the general course of a game involves a lot of slogging
through extremely boring battles." (Russ Bryan)

Author: Scott C. McNab <no e-mail>
3328 East Kimberly Road #322
Davenport, IA 52807, U.S.A.
Shareware US$10-20 (Source available for US$20)
Latest Version: 1.3 (works with TADS 1.04 for Macintosh ONLY!)

-=-=-

The Four Symbols (SYMBOLS.GAM)

"A seemingly simple quest, but with a sting in its tail! Can you prove
yourself innocent of witchcraft? Will you curse the day you encountered
the black cat? Will you survive? Only time will tell as your wits are
challenged in this adventure." (author's blurb)

"I'm sorry, I've played it and I still have no clue what the heck it's
about." (GKW)

Author: The Grue! <grue@prism.u-net.com> (c) 1992-93
Shareware UK#5 (Demo version available)
Latest Version: 1.1 (works with TADS 1.20 ONLY!)

-=-=-

John's Fire Witch (FIRWITCH.GAM)

A bite sized, witty text adventure. Its clever puzzles received quite a
bit of acclaim on rec.arts.int-fiction upon its release. You've come to
visit your old friend John Baker, but he's missing, and a blizzard has
rolled in outside while you were asleep waiting for him.

Author: John T. Baker II <baker-j@ix.netcom.com> (c) 1995
Shareware US$6
Latest Version: 1.01 (TADS 2.2.0, 4 Feb 1995)

-=-=-

Lethe Flow Phoenix: A Flight of Fantasy (LETHE.GAM)

Camping out at night takes you into a strange otherworld peopled with,
among other things, several biblical references, objects of a symbolic
nature, and a talking tree. Started as an entry for the first IF
Competition but grew too large.

Author: Dan "The Grim Reaper" Shiovitz <scythe@u.washington.edu> (c) 1995
Freeware
Latest Version: 2 (TADS 2.2.0, 19 Sept 1995)

-=-=-

Perdition's Flames

"You've died and gone to Hell! Explore a land that no living mortal has
ever seen. This innovative game has all of the usual great TADS
features, and it may be one of the friendliest text adventures ever
written! Being dead has its advantages -- you don't have to eat or
sleep, you can carry as much stuff as you want, and best of all, you
can't die! Plus, this may be the first text adventure ever to be
certified 100MAZE FREE!" (author's blurb)

Author: Michael J. Roberts <mroberts@hinrg.starconn.com>
Commercial $25
Latest Version:

-=-=-

Unnkulia Zero: The Search for Amanda (UU0.GAM)

"Will you, the Valley King's most trusted warrior, rescue his Lady Amanda
from the gruesome clutches of the evil Unnkulians? Along the way to
victory (or, <shudder>, defeat!), you will:
o Find out about the ancient days of the Valley,
o Meet the King's faithful (but not so bright) Valley Patrol,
o Explore *beautiful* Lake Draounheer,
o Discover the ancient burial ground of your ancestors,
o Become frustrated with the pesky Stoll and his Stoll Bridge,
and, of course,
o Meet that wondrously wacky Wowsa Willy!" (author's blurb)

A fairly large text adventure. In it we learn about the early history of
the Valley and the Unnkulians, and we get a glimpse of the future.

Author: D. A. Leary <dleary@umabnet.ab.umd.edu> (c) 1993
[Commercial US$25] (Demo Edition available)
-- The game is commercial but no longer available, and may become
shareware soon.
Latest Version: 1.0

-=-=-

Unnkulia One-Half: The Salesman Triumphant (ONEHALF.GAM)

"You play the role of a down-and-out Acme salesman, forced to work out
of the Golden Dragon Inn, dangerously near Dread Unnkulia. Will you
accumulate enough loot in this frightful backwater berg to turn your
fortunes in your favor?" (author's blurb)

Somewhat smaller than UU1 and UU2. Explores the trials and tribulations
of a down-and-out Acme salesman. Easy, compared to UU0 or UU2.

Author: D. A. Leary <dleary@umabnet.ab.umd.edu> (c) 1993
Freeware
Latest Version: 1.0 (TADS 2.0.1, 20 Apr 1993)

-=-=-

Unnkulian Underworld: The Unknown Unventure (UU1.GAM)

"You play the part of Kuulest's slave, and must recover the Orb of
Studosity from the evil Unnkulians. Kuulest, the old geezebag, has died
and left you with nothing to go on but a cryptic message about saving the
planet. You'll encounter amazing Acme products, the infamous Guardian,
those witty creatures known as Drolls, a giant beaver, and even the Dread
Unnkulian Warrior. <Gasp!>" (author's blurb)

Irreverent parody of contemporary IF games. Has a maze.

Author: D. A. Leary <dleary@umabnet.ab.umd.edu> (c) 1991-93
Shareware US$10
Latest Version: 3.0.1 (TADS 2.0.1, 20 Apr 1993)

-=-=-

Unnkulian Unventure II: The Secret of Acme (UU2.GAM)

"Your adventure continues as you try to create some good press for
yourself -- wouldn't want to fade into anonymous obscurity, now would
you? Along the way, you'll find the answers to these compelling
questions, and more:
o What happened to the Unnkulians?
o Why are Acme products so bad?
o What is this cheez stuff, really?
Plus, you'll get to explore Dawg Rock, a Duhdist Retreat, Acme's
clandestine prototypes laboratory, and even pay a visit to Acme HQ."
(author's blurb)

"Also has a maze, unfortunately. Seemed like a good idea at the time.
(It wasn't.)" (Dave Baggett)

Author: David M. Baggett <dmb@ai.mit.edu> (c) 1991-93
Shareware US$10
Latest Version: 3.0 (TADS 2.0.1, 20 Apr 1993)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=HORROR:

The Horror of Rylvania (RYLVANIA.GAM)

"What you expected would be a fun outing in scenic Rylvania turns into
a gruesome nightmare, with *you* playing the starring role. Find out
what it's like to be alternately the source and challenger of evil in
the tiny Eastern European province. Test your very moral fiber as you
decide to damn yourself and save others -- or vice versa." (author's
blurb)

A hard-edged gothic horror game.

Author: D. A. Leary <dleary@umabnet.ab.umd.edu> (c) 1993
[Commercial US$20] (Demo Edition available)
-- The game is commercial but no longer available, and may become
shareware soon.
Latest Version: 1.0

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=PROGRAMMING EXERCISES:

+=3: A (Controversial but Nevertheless) Logical Adventure (3.GAM)

This one-puzzle game was Dave Baggett's response to Russ Bryan's
challenge on puzzle creation.

Author: David M. Baggett <dmb@ai.mit.edu> (c) 1994
Freeware (Source available)
Latest Version: 1.2 (TADS 2.0.1, 26 Nov 1994)

-=-=-

Alice in Wonderland (ALICE.GAM)

Partial IF version of Alice in Wonderland, as a programming aid to TADS
authors.

Author: Trevor Powell <LeGarre@aol.com> (c) 1991
"Shareware" (only available as source)
Latest Version: 1.0a1

-=-=-

Kitchen Encounters (KITCHEN.GAM)

An interesting bit of programming that simulates a kitchen, generated
from a note left to the author by his wife.

Author: Andy Jewell <avjewe@cfar.umd.edu> (c) 1992
Freeware (only available as source)
Latest Version: 0.2

-=-=-

Shadowland (I): The Tower of Iron (SHADOWLAND.GAM)

Shadowland seems more a coding example than a full-fledged game. You
start out strapped into a mad scientist's machine, but free yourself and
hack, blast, and julienne your way through numerous monsters.

Author: Tom Claburn <TCLABURN@aol.com> (c) 1993
Freeware ??? (only available as source)
Latest Version: 1.0

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SCIENCE FICTION:

Deep Space Drifter (DEEP.GAM)

"Find your way off the space station and explore the planet below. Visit
the swamp and the caves. Defeat the maniacal Pinback and escape with
your life." (author's blurb)

Hide the service droids and bologna sandwiches. This thing has mazes.
Big mazes. Really big. No, bigger than that. Two of them. Other than
the mazes, DSD is generally held to be a very decent game.

Authors: Michael J. Roberts <mroberts@hinrg.starconn.com>,
Steve McAdams <75204.1051@compuserve.com> (c) 1988,90
Shareware $15 (registration includes source, hints and map)
Latest Version: 1.0 (TADS 2.0.1, 7 Apr 1993)

-=-=-

Enhanced (ENHANCED.GAM)

A short cyberpunk game in which you try to avoid donating your body to
science. First part of the CyberVenture Trilogy.

Authors: Hans Persson <unicorn@lysator.liu.se>,
Dominik Zemmler <dz@lysator.liu.se> (c) 1994
Shareware US$10
Latest Version: 3/941004 (TADS 2.0.1, 22 Jan 1995)
(too big for standard DOS TADS -> needs GO32 version!)

-=-=-

High Tech Drifter (HIGHTECH.GAM)

The very first TADS game! Not quite finished though. Seems to be a sort
of mantra with us IF authors. Try to recover Ma and Pa's secret
semiconductor formula from a big, bad corporation.

Author: James B. Cser <no e-mail>,
Michael J. Roberts <mroberts@hinrg.starconn.com> (c) 1988,90
Freeware ??? (only available as source)
Latest Version: 1.0

-=-=-

The Legend Lives! (LEGEND.GAM)

"A new chapter in the history of Unnkulia and the Valley unfolds. Find
out what life is like on planet Tode (home to Unnkulia and the Valley)
and the rest of the Unnkulian Universe 500 years after UU1. Written by a
Ph.D. candidate at the MIT AI Lab, LEGEND is an epic of unprecedented
depth that explores what can happen when networks and software get too
powerful to control. As hacker Gavin Kelly, you'll be at your wits' end
tracking down and battling a terrifyingly powerful virus unleashed on
AkNet, the known galaxy's information and service backbone. All the
while, you'll have to thwart its attempts to locate and terminate *you*.
While sticking to the often humorous style of the Unnkulian Unventures,
LEGEND nevertheless explores many serious themes about technology and its
effects on society. It is not just a challenging and fun computer game;
it is one computer science researcher's view of a future nearly destroyed
by an entirely synthetic and substanceless entity -- a software
construct." (author's blurb)

Includes UU3. "The beginning of a new series. You take the role of a
graduate student at Akmi Yooniversity who has made a terrifying discovery
while exploring some old literature about the Unnkulians. The fate of the
galaxy rests in YOUR hands. (Surprise.)" (Dave Baggett)

Author: David M. Baggett <dmb@ai.mit.edu> (c) 1994,95
Freeware (Source available)
Latest Version: 1.1 (TADS 2.2.0, 3 May 1995)
(too big for standard DOS TADS -> needs GO32 version!)

-=-=-

Lost (LOST.GAM)

While searching for riches in the forest, you come across a spaceship
which takes you to different places and times. Difficult, with multiple
mazes, but rather engrossing.

"The game is quite large (the code is over 10,000 lines long) and has the
largest vocabulary that the compiler would allow." (Jeffrey Hersh)

Author: Jeffrey Hersh <Frumple@aol.com> (c) 1993
Shareware US$10 (Source available on request)
Latest Version: 2.0.2 (TADS 2.0.1, 20 Oct 1993)

-=-=-

Waystation (WAY.GAM)

A future with dial up teleportation booths called waystations. Has
something of a twist ending. Entertaining.

Author: Stephen Granade <sgranade@phy.duke.edu> (c) 1995
Freeware (Source available for US$10)
Latest Version: 1.0 (TADS 2.2.0, 12 Jan 1995)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=OTHER (OR NO) GENRE:

Gerbil Riot of '67 (GERBIL.GAM)

"Arguably the daftest, most stupidly silly text adventure ever.
Converted with tender loving care from the 8-bit original." (author's
blurb)

Author: Simon Avery <simon.avery@p1.f20.n255.z2.fidonet.org> (c) 1991-94
Shareware UK#3
Latest Version: ? (TADS 2.0.1, 28 Feb 1994)

-=-=-

GC: A Thrashing Parity Bit of the Mind (GC.GAM)

Not much plot but filled with ingenious puzzles. Set at MIT, and written
for the MIT AI Laboratory Winter Olympics 1994.

Authors: Carl de Marcken <cgdemarc@ai.mit.edu>,
David M. Baggett <dmb@ai.mit.edu>,
Pearl Tsai <tsai@ai.mit.edu> (c) 1994
Freeware (Source available)
Latest Version: 0.1.1.2.3 (TADS 2.0.1, 17 Jan 1994)

-=-=-

The Great Archeological Race (RACE.GAM)

You play the curator of a museum, and it's your job to help increase
failing patronage by finding new artifacts. Your quest leads you deep
into the heart of the South American jungle, where a whole new world
waits to be discovered.

Author: John LaBonney <JLaBonney@aol.com> (c) 1992
Shareware US$20 (but no registration possible at the moment)
Latest Version: 1.3 (works with TADS 1.20 ONLY!)

-=-=-

Modernism (MODERN.GAM)

Short no-puzzle "game" based on works of Samuel Beckett and Jean-Paul
Sartre. Two parts: "Waiting for Godot" and "No Exit".

Author: Jacob Solomon Weinstein <jweinste@ucs.usc.edu> (c) 1993
Mailware
Latest Version: 1.0 (TADS 2.0.0, 21 Mar 1993)

-=-=-

Tyler's Great Cube Game (CUBE.GAM)

Another one-puzzle game.

Authors: Tyler Bindon <jgolinsk@gpu.srv.ualberta.ca>,
Steven Taschuk <no e-mail> (c) 1995
Shareware US$5-20 (Source available from US$10 onwards)
Latest Version: 1.1 (TADS 2.2.0, 4 May 1995)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=IF COMPETITION ENTRIES:

-=-1995:

A Night at the Museum Forever (MUSEUM.GAM)

Retrieve the diamond ring from the time museum.

Author: Chris Angelini <cangelin@uoguelph.ca> (c) 1995
Freeware (Mailware)
Latest Version: 1.0 (TADS 2.0.1, 25 Aug 1995)

The One That Got Away (THEONE.GAM)

Go fishing for 'The Old One'. Won 3rd place.

Author: Leon Wei Lin <leonlin@uclink.berkeley.edu> (c) 1995
Freeware
Latest Version: 1.0 (TADS 2.2.0, 31 Aug 1995)

Toonesia (TOONESIA.GAM)

Try to gun down that rascally rabbit. Won 2nd place.

Author: Jacob Solomon Weinstein <jweinste@ucs.usc.edu> (c) 1995
Freeware ???
Latest Version: 1.0 (TADS 2.0.0, 12 Aug 1995)

Uncle Zebulon's Will (ZEBULON.GAM)

See if you can claim the inheritance that your old uncle Zebulon (a
wizard of some skill) left you in his will. Won 1st place.

Author: Magnus Olsson <mol@df.lth.se> (c) 1995
Freeware (Source will be made available)
Latest Version: 1.0 (TADS 2.0.1, 31 Aug 1995)

Undertow (TOW.GAM)

Go sailing on a yacht with three friends, and a corpse.

Author: Stephen Granade <sgranade@phy.duke.edu> (c) 1995
Freeware
Latest Version: 1.1 (TADS 2.2.0, 5 Sep 1995)

UNDO (UNDO.GAM)

You're almost at the end of that adventure game you've struggled so hard
to beat, when things get a little crazy.

Author: Neil deMause <neild@echonyc.com> (c) 1995
Freeware
Latest Version: 1.0.1 (TADS 2.2.0, 31 Aug 1995)

Forthcoming TADS games
----------------------

Avalon

"Once, a long time ago, I bragged that I could write a text adventure in
two months. That was two years ago. You grow, you learn, you know? On
the other hand, it will be worth the wait. I promise Arthurian legend,
faeries, magic, war, love, death, rebirth, religion, and demons. We also
learn why wizards shouldn't muck about with batteries, and why some folks
really need, more than anything else, to learn to forgive, but most of
all, to FORGET. Avalon toys with certain philosophical issues, like:
How does the self relate to one's memories? Does the possession of power
neccessarily require its use, and just when is it ethical to take a life?
Avalon has a large cast of characters, about 20-30 in all. It will be
released as a demo version, with the full game available for $25, a price
that includes some nice packaging, in the spirit of Infocom." (author's
blurb)

Author: Gerry Kevin Wilson <whizzard@uclink.berkeley.edu>
Anticipated Release: before Christmas, 1995

Firebird

"Firebird is based on the Old Russian folk tales that inspired the
Stravinsky piece of the same name. You are Prince Ivan, and have been
charged by your father, the tsar, to find the Firebird that has been
stealing your father's golden apples. Your two older brothers have
already tried and failed -- can you triumph over the many obstacles in
your quest? Remember, your mission is not as simple as it first
seems..." (author's blurb)

Author: Bonnie Montgomery <bmontgomer@wwilkens.com>
Anticipated Release: early 1996

HamsterWorld

"Assuming this monstrous behemoth of a TADS game ever gets completed
prior to the next millenium, you'll find HamsterWorld to be one of the
most detailed and verb-heavy IF games ever spawned.
'I laughed, I cried, I wanted to play it again and again. It was better
than "Detective."' - the Author's Friend." (author's blurb)

Author: Neil K. Guy <tela@tela.bc.ca>
Anticipated Release: 1996

Logomancer

"It's a spellcasting game. You are Logomancer General, and you must
discover who or what is causing all spells cast in the land to come out
backward." (author's blurb)

Author: Jacob Solomon Weinstein <jweinste@ucs.usc.edu>
Anticipated Release: January 1, 2010

Lost New York

"They say you can never get to know the true New York as a tourist -- but
this is going to turn out to be no ordinary vacation. What you thought
would be a quick jaunt to the usual tourist traps instead uncovers an odd
find that sends you hurtling through time, coming face-to-face with
history. A history that you realize you are going to have to change if
you ever want to find your way home..." (author's blurb)

Author: Neil deMause <neild@echonyc.com>
Anticipated Release: December 1995

Mad Venture

Author: Ron Hale-Evans <rwhe@iglou.com>
Anticipated Release: unknown

Sensorer

Second part of the CyberVenture Trilogy.

Authors: Hans Persson <unicorn@lysator.liu.se>,
Dominik Zemmler <dz@lysator.liu.se>
Anticipated Release: unknown

The Holy Grail

Author: Jim MacBrayne <jmacb@medusa.u-net.com>
Anticipated Release: late 1995

The Light: Shelby's Addendum

Author: C. A. McCarthy <mlkuehl@students.wisc.edu>
Anticipated Release: December 1995

Trinity

Author: The Grue! <grue@prism.u-net.com>
Anticipated Release: late 1995

Unnkulian Unventure IV: Heart of Unnkul

"You thought you finished them off in 'The Secret of Acme', but those
nasty Unnkulians are back again with more of their nefarious schemes!
Stopping them this time will lead you across the Valley and beyond, and
bring you face to face with the origin of the Unnkulian menace.
Surprises, plot twists, revolting Cheez (tm) products, and generally
wacky things abound in the next chapter of the Unnkulian series!"
(author's blurb)

Author: Chris Nebel <chris@graphsoft.com>
Anticipated Release: maybe 1996

[Title Unknown]

Author: David Allen <allen@viewlogic.com>

A note about TADS
-----------------

The Text Adventure Development System (TADS) is (surprise!) a system for
writing text adventures. It is currently available for MS-DOS, Macintosh,
Atari ST/TT/Falcon and several flavors of UNIX: 386 Linux, DECstation (MIPS)
under Ultrix, SGI Iris/Indigo under Irix, Sun 3 and Sun 4 (Sparc) under
SunOS, and NeXT (68040 MACH). An Amiga port exists but is not up-to-date.
Game sources and (v2.x) game files are portable between different TADS
versions.

TADS is shareware, as are many TADS games. For US$40, you'll get a nicely
bound manual and a good conscience. Support shareware by registering or
else it will disappear.

TADS is available via anonymous ftp from:

ftp://ftp.gmd.de/if-archive/programming/tads/

and from the High Energy BBS.

High Energy Software
--------------------

Distributor of TADS (MS-DOS, Mac), Deep Space Drifter, Perdition's Flames.

Snail Mail:
High Energy Software
P.O. Box 50422
Palo Alto, CA 94303, U.S.A.

E-mail: support@hinrg.starconn.com
Credit card orders: (415) 493-2430 [VISA, Mastercard]

BBS:
High Energy BBS
(415) 493-2420
max. 14,400 bps (8N1)

-- 
<~~TREV ERA~~~~~~~~~~~~~SIGHT~UNSEEN~~~~~~~~NO~RELEASE~DATE~YET~~~~~~|~~~~~~~>
<  I      W  In the jungle of the big city, a predator stalks one    |  ~~\  >
<  GO  SOFT  he considers easy prey, a blind student.  Feel the fear | /~\ | >
<______________________________________whizzard@uclink.berkeley.edu__|_\__/__>