Re: Plot DAGs revisited (was Re: Game Design in General.)


13 Sep 1995 18:36:40 GMT

Hmm, good points. I don't use DAGs myself, being too lazy, and so I'm not
sure how acceptable the following is, but it seems to me that some (at least)
of the problems you raise can be fixed by adding game-state requirements
to the DAG. For instance, the bat problem:



room is dark
|
catch bat room is dark light fire
\ | / |
send bat for key |
\ defrost hinges
get key | extinguish fire before T
| | /
unlock door | keep smoke level below X
\ | /
\ | /
open door
|
escape

Now, this is by no means perfect. Like I said, I don't use DAGs so I might
have made some grevious error. But it looks to me to solve most of the
problems you raised.

--

------------------------------------------------+-------------- The Grim Reaper ** scythe@u.washington.edu | Dan Shiovitz ** shiov@cs.washington.edu | Aude ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Sapere _Music of the Spheres_ : Coming Nov '95 | ------------------------------------------------+--------------