Space and weight limitationin in text adventure


Wed, 3 May 1995 22:26:32 GMT

Just a note for anyone who plans a text adventure game. I'm
currently play *The Legend Lives* and, this is not criticism directed at
Adventions latest production which I enjoy very much, but at all text
adventures whose creators decided they should imitate Infocom games
feature of limiting objects by weight and volume. This has *GOT* to be
the most annoying feature in text adventure games. I guess makers of such
games will argue that it adds considerable realism to the game. But, come
on, as it was very nicely put on "Save Princeton": "If you want virtual
reality, go out and buy a CD-ROM". The real-est you can get is go down to
the street and watch reality as it happens. I grant you though you won't
see many people smiling and enjoying themselves. In fact, people use
adventure games to escape reality. and if you feel uncomfortable with the
basic idea of not limiting the player in that way (and this is my attempt
at being constructive), Use the bag-that-opens-into-another-dimension
trick (Variations allowed, See HHGTG, Save princeton). Much better, that.

Happy trails.