Re: Portability of games (was Re: Limitations of Inform and TADS?)


16 Nov 1995 04:45:51 GMT

In article <4875ps$4jo@news.ox.ac.uk>, kinder@teaching.physics.ox.ac.uk (David Kinder) writes:
|> Bruce Stephens (bruce@supr.scm.liv.ac.uk) wrote:
|>
|> : there are all sorts of routines which seem to want
|> : to be able to move to particular character positions on the screen, or
|> : want to be able to overwrite characters with spaces.

But these things should only be happening in the status
window, because that's the only place where it's legal
to move the cursor. So use a completely fixed font in
the status window, and proportional fonts in the main
window.

That's what I did in ZeX, and it seems to work, even
in games which use quote boxes and such weird things.

Greg