Inform floating objects--Help!


23 Feb 1995 09:24:00 GMT

I have a character in my game who mans a doorway between two
rooms and only appears when the door is knocked on. Thus, he is
"found_in" both the inner room and outer room but is initially
"absent." When the door is knocked on, it is given "open" and the
character is given "~absent." Unfortunately, the parser doesn't
seem to recognize this, since any attempt to interact with the
character results in the "you can't see any such thing" message.
If the player "Look"s, however, so that a room description is
generated, the parser then notices the character's presence and
play proceeds normally.

My questions are:
1. Am I doing something wrong here?
2. If not, and it is a parser problem, does anyone have an
alternate solution? I would really prefer not to have to move
the character back and forth between rooms, if possible.

You can post a reply here or e-mail me at
76461.2144@compuserve.com

Thanks,

Jim Newland