Re: Need advice for designing a mystery game...
24 Mar 1995 21:46:25 GMT
In article <3k8p7f$1q0@agate.berkeley.edu>, whizzard@uclink.berkeley.edu (Gerry Kevin Wilson) writes:
|> In article <ZBIR.95Mar16015632@nickel.ucs.indiana.edu>,
|> zachery joseph bir <zbir@nickel.ucs.indiana.edu> wrote:
|>
|> >So, any advice on writing a mystery? It seems as though so many of the
|> >games out there are heavily puzzle driven, while these mysteries are not
|> >(at least not in the same respect).
|>
|> Well, since it sounds like you are using TADS (the word daemon suggests
|> that to me. But perhaps I shouldn't leap to conclusions. Oh well, I
|> like leaping.) look in ftp.gmd.de:/if-archive/programming/tads/examples/
|> and get mystery.zip. This is a mystery kit that provides many of the
|> things you will want, including time management, special dead actors,
|> secret doors, and other appropriate things. Though you might want to
|> remove the fingerprinting bits. :) I can take no credit for this kit
|> other than giving the glimmer of an idea to its author. :)
There is some serious trouble with these files.
Both of the demo games will crash a Mac SE/30 at some states of the
games.
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Tommy Nordgren "Home is not where you are born,
Royal Institute of Technology but where your heart finds peace."
Stockholm Tommy Nordgren - The dying old crone
f85-tno@nada.kth.se
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Tommy Nordgren "Home is not where you are born,
Royal Institute of Technology but where your heart finds peace."
Stockholm Tommy Nordgren - The dying old crone
f85-tno@nada.kth.se
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