I agree; however, many games have a limit on the number of items that
may be carried. Unless you have a container that allows a player to
carry an unlimited number of objects, the player would have to
a) use knowlege from a former life in order to know which object to
bring (something I think unacceptable) or
b) use a clue planted somewhere earlier in the game that a certain
object may be necessary later on.
Personally, I've always hated having a limit on what I may carry
because usually I end up dropping something early in the game that I
need later on, resulting in either a long and boring trek to recover it
or restoring an ancient saved game.
Just my $.02.
Jeff Miller
jeffmill@ix.netcom.com