Re: When 'all' is essential


Tue, 10 Jan 95 20:38:26 PST

gdr11@cl.cam.ac.uk (Gareth Rees) writes:

> I think 'all' is essential for inventory management, that is:
>
> get all
> get all from container
> drop all
> put all in container
> put all on supporter
>
> Inventory management (that is, making sure you have the right objects in
> your possession) is a rather tedious part of an adventure game.

Or better yet, something like

PUT ALL KEYS BUT RED KEY IN GLOVE COMPARTMENT

Erik Max Francis, &tSftDotIotE ...!uuwest!alcyone!max max@alcyone.darkside.com
San Jose, CA ... GIGO, Hg, Omega, Universe, Psi ... ICBM: 37 20 N 121 53 W _
H.3`S,3,P,3$S,#$Q,C`Q,3,P,3$S,#$Q,3`Q,3,P,C$Q,#(Q.#`-"C`- ftmfbs kmmfa mc2 / \
Omnia quia sunt, lumina sunt. ("All things that are, are lights.") -><- \_/