How do YOU design?


Mon, 8 May 1995 16:25:12 GMT

Hi all,

I'm in the process of preparing an article on game design for XYZZYnews,
and I'd like your input.

After realizing the wide range of non-computerized design tools available
for non-IF programmers (hierarchy diagrams, IPO charts, flowcharts,
pseudocode, etc.) and systems analysts (decomposition charts, DFD's, ERD's,
etc.), I got to wondering if any IF designers besides myself use similar
techniques when actually sitting down and planning out their games.

So my question is, how do YOU design? How much paperwork do you do
beforehand, and what kind? Perhaps you make lists of all the takeable and
non-takeable objects in the game, and use this to determine how each
object can interact with others?

If there's a specific technique you use, I'd like to hear about it and
possibly mention it in the article I'm preparing. Please e-mail replies.