Re: Gameplay theory: leaving object behind..
10 Sep 1995 04:53:07 GMT
Sam Hulick (shulick@guava.ucs.indiana.edu) wrote:
: jdyer@indirect.com (Jason Dyer) writes:
: >Sam Hulick (shulick@guava.ucs.indiana.edu) wrote:
: >
: >: Let's say you're playing a game, and you explore a place thoroughly (or
: >: so you think). Then a few minutes later, you take a ship to another
: >: country, but then realize that you needed something back in the other
: >: country! Would you RATHER have a game not let you board the ship
: >: without a few things? (i.e. a message prints "You get the odd feeling
: >: you forgot something") Or would you rather be able to leave anyway, and
: >: later find out you forgot an item or two, and restore an older game?
: >
: >Three options:
: >
: >1. Before leaving, the game asks "Do you want to save your game now?"
: Kind of obvious that they left something behind, then.
No, I meant ALWAYS ask this even when you have
everything...like in The Legend Lives!
Of course, if you do one-way things alot (but that really wouldn't be in good
taste anyway) the message might become annoying.
--
Jason Dyer - jdyer@indirect.com