One way would be to add a variable to the custom statusline routine, and
test it at the beginning. For example:
[ DrawStatusLine i;
#split_window 1; #set_window 1; @set_cursor 1 1; style reverse;
spaces (0->33)-1;
@set_cursor 1 2; PrintShortName(location);
if (i == 0) {
! Code to print time here
};
else {
! Code to print variable here
};
@set_cursor 1 1; style roman; @set_window 0;
];
Joe
* SLMR 2.1a * All wiyht. Rho sritched mg kegtops awound?