Re: Instant Death


6 Mar 1995 18:30:44 GMT

If I may go off on a side track, what I object to in some games is
the "random" maze. By that I mean a maze that is not constructed
room by room but where, as an example, going north keeps you in the
same room. There are a number of examples of this, one being
Sorcerer's Revenge. If a maze is going to be used, I feel that you
should be able to solve it fairly.

I realize that this has nothing to do with dying and I don't mean to
flame. Just thought I would add a second opinion.

As for dying, as long as the UNDO command is implemented, I don't
mind. What I DO mind is when being killed automatically ends the
game without a chance at restarting (example is the small "Pesach
Adventure").

Gary

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Gary Berkson    100037.302@compuserve.com           |      /|
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The opera ain't over till the fat lady sings.      X|       |