Re: What's with AGT anyway?


Wed, 25 Jan 1995 14:22:33 GMT

In article <3frehi$952@news.bu.edu> dgilbert@bu.edu (David Gilbert) writes:
>
> I've heard many complaints about AGT in the past... most of which are well-
>founded. I've heard that the parser is awful,, etc. I just have a question...
>if AGT is so bad, why do people keep using it? It seems to me that most IF
>games around are written with AGT. Why? Is it easy to use or something?

My impression is that its success stems from the fact that it doesn't claim
to be a programming language (the documentation explicitly states that no
programming experience is necessary) and so doesn't scare off computer users
who have an idea for a game but are somewhat afraid of the idea that they
would have to become a programmer to actually write that game. After all,
AGT didn't grow up in the Internet but in BBSes and the GAMERS forum of
CompuServe, where many of the users are less technically minded than the
crowd around here.

Just my 3 Pfennige. :)

Volker