: Another example (one which one of the programmers of the late Magnetic
: Scrolls once played with) is a game in which things are more flexible;
: where the landscape, objects and NPCs don't exist until you come
: across them, at which point they are created, consistently with
: everything that you've already seen.
Wow... That sounds really fascinating! Did they ever publish any
games that implemented this? Could you site an example of how this
worked?
: --
: Bruce Institute of Advanced Scientific Computation
: bruce@supr.scm.liv.ac.uk University of Liverpool
: http://supr.scm.liv.ac.uk/~bruce/
Hmm...