It seems I've run out of attributes. The compiler complained that I had
used all 48. Now what? I have to make aliases... but how do I know
which attributes are safe to use as aliases? For instance, I have these
attrib's for rooms:
Attribute lit;
Attribute outdoors;
Attribute sunlight;
Attribute public;
This is FOUR already.. which takes up space. How should I alias them?
perhaps this is ok?:
Attribute lit alias animate;
Attribute outdoors alias proper;
Attribute sunlight alias talkable;
Attribute public alias blood; ! 'blood' is an attrib I made to be set
! on characters in the game.
So is the idea to use attributes that don't normally go on a room?
(animate, talkable, etc.) ? Will this allow me to make more attributes
and not get this error?
-- --- Sam Hulick ------------- shulick@indiana.edu --------------------- Systems Consultant | Homepage: Indiana College Placement | http://copper.ucs.indiana.edu/~shulick/ and Assessment Center | PGP public key available on request