Re: Is there anyone who does NOT use IF-tools...
30 Apr 1995 02:38:33 GMT
In article <3nqlvm$6a9@news.tuwien.ac.at>,
Marcus-Christopher Ludl <e9226344@stud1.tuwien.ac.at> wrote:
>Hi!
>
>Now, I've been lurking on this group for quite some time now and there
>are a few things that I noticed in all this time:
>
>1) Not only does almost everybody here USE Inform and TADS, but these two
>tools represent the main discussion-topic on this group. Now, it's not
[...]
>Pascal, Prolog, LISP or whatever to program adventure- (IF-)games. Isn't
>anybody out there interested in the things BEHIND the game? The
You're probably not looking in the right place. IMO, the vast majority of
people here are here for the "fiction" in interactive fiction. When I write
and work out tricky programming stuff, it's to pass along a concept of the
story. I'm not really all that interested in the mechanics of it, what I
want is the story to come through. You're probably better off trying to
discuss the programming aspects in another newsgroup, one of the comp.lang.*
for instance. With that said, I *am* working on a new game engine, in LISP.
But even that isn't just for the fun of the thing. Rather, I'm trying to
implement some new concepts in i-f (getting rid of "rooms," for one thing),
and this is the easiest way to do it. Most people use TADS or Inform because
they don't want to reinvent the wheel.
>2) It seems to me that there are FAR more games that "will be finished
>soon" than there are games that "are finished". Now, I've not yet completed
>my first game, either, but I would never daresay "Hold your breath, my
>game is going to be finished soon", simply because I believed my game to
>be "nearly finished" much too often in the past (and another bug, and
>another, and...). So why is it that there are maybe a dozen games out
>there (that I know of) that I would consider REALLY GOOD (not speaking of
>professional games), even though so many out there seem to be working on
>another great game? :-)
*shrug* Quality takes time, right? Most of us write these games as nothing
more than a hobby, so you can expect to have to put it off when real life
intrudes.
>Friendly,
> Marcus
>| C || Email: e9226344@stud1.tuwien.ac.at
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