Re: Inform: Making godly commands
22 Aug 95 16:06:21 GMT
In article <1995Aug18.184441.22335@news.cs.indiana.edu>, "Sam Hulick" <shulick@cherry.ucs.indiana.edu> writes:
>
> I want to make a command (for debugging) called "grab" that will
> teleport an object to me.
>
> Why is it that "gonear" can reference any object in the game, even way
> out of scope, but my "grab" command can't? I even did this, just for a
> test:
>
> Verb "grab"
> * noun -> Gonear;
>
> And it doesn't work. How can I fix it so my 'grab' command can have an
> infinite scope?
> thanks.
>
The debugging verbs have their own special scope rule (which moves
everything into scope for them). There's already a "purloin" verb
for what you ask.
To imitate this, see the exercise in the Designer's Manual; you
have to write a scope-changing token, but it's an easy one.
Graham Nelson