Re: [Inform] Sound


Tue, 28 Nov 1995 18:43:00 +0100

"Andrew C. Plotkin" (erkyrath+@CMU.EDU) wrote:
> I know most ZIP ports support at least the '@sound_effect 1;' beep,
> but do any handle the full opcode plus the callback?

Kevin Bracey's Zip2000 v1.04 (Acorn) seems to handle everything sonic just
fine (I haven't really tested it with the routine parameter yet though). I
guess Zip 2.04 must do as well, as that's what Stefan Jokisch recommends in
his LHSOUND.ZIP package. Zip2000 is a Standard 0.2 interpreter, and I'm
trying to throw everything Standard into my game to test it (and other
interpreters eventually). Even at this early stage my game won't run
properly (or crashes) on the non-Standard interpreters I've tried. ITF seems
to fall down and die as soon as it's loaded! But my philosphy is "stuff 'em,
they're old."

-- 
Jools Arnold                                          jools@arnod.demon.co.uk