The {\ninebf memory map} of the machine is divided into three. At the
bottom (in terms of addresses) is dynamic memory, data which can be
written or read: this is stored when a game is saved to disc. Next comes
a region of static, read-only memory which can freely be read from,
including (for instance) the dictionary. The lower two regions together
always take up less than 64K: when a number is regarded as an
``address'', it refers to one byte in these regions by number, upwards
from 0.
the dynamic memory area must therefore include property and attribute data
for all the objects; so if it's less than 64k, doesn't this place a limit
on the number of objects which can be accommodated (contrary to what is
stated elsewhere)?
-- richard
-- _______________________________________________________________________________richard barnett richard@wg.icl.co.uk _______________________________________________________________________________