Re: Making zip run v8 games


13 Nov 1995 15:00:20 GMT

Magnus Olsson (mol@oberon.df.lth.se) mentioned on 12 Nov 1995 09:16:43 GMT in rec.arts.int-fiction that::
> In article <4830gt$1e7@news.duke.edu>,
> Stephen Granade <sgranade@scratchy.phy.duke.edu> wrote:
> >How possible is it to change Mark Howell's zip program to run v8 games?
> >Is it a matter of changing a few lines here and there, or does it require
> >massive amounts of recoding?

> AFAIK, it's already been done. JZIP is a modification of ZIP that can
> play .z8 files (ora at least claims to).

JZIP plays every .z8 compiled thing I've thrown at it... all of which are
<256K, but it must work - if the addressing mode changes like it does for
.z8, it shouldn't matter that the files are <256k if the interpreter works.

For what it is worth, there will be another release of JZIP sometime before
Christmas with editing keys enabled for DOS __and__ UNIX!!!! And, after
Dancer gets ahold of it, for the Atari ST as well.

Cheers,
John
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John Holder (jholder@nmsu.edu) "Verbing weirds language." - Calvin
Homepage: http://speedracer.nmsu.edu/~jholder
Topics: Homebrewing | Raytracing | Interactive Fiction | Fractals
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