Split personality in Inform
23 May 1995 05:40:56 GMT
Here's a rather surreal problem. Using the example from Nasal twinge, I
created a Newplayer object so that I could trap before actions to the player
as well as to the player's various body parts. Everything seemed to be going
well... And then I discovered thedark. If I enter a dark room, the game
prints the rather unhelpful message "you see your former self here." In the
Nasal Twinge example, I noticed that the Newplayer object's number was thedark -why? I'm using Inform 5.4. Is this bug or am I doing something very wrong?
--
Ed Armstrong (inwards@sentex.net)