: > I've gotten to the stage now where I can't help thinking that Shareware
: >adventure games which begin with the player half-starved and then have lots
: >of inedible or lethal food lying around (Busted and Save Princeton come to
: >mind) are in fact using this as a shareware cripple - they say "register to
: >get help" - what they don't mention is that without the help, you'll never
: >find the food, and be severely limited as to how you can play. I don't mind
: >lightly crippled Shareware, but if this is true, it's ridiculous.
: As the author of Save Princeton, I can assure you that this was not my
: intention. I put in the food puzzle without realizing how annoying it would
: be. In fact, I was dumb enough to think that the creative solution to it would
: make it less annoying than the standard "you must find a piece of food every
: 100 moves" kind of hunger you find in classic games. Boy, was I wrong. It
: ended up being the single-most-complained-about puzzle in the whole damn thing.
: As the saying goes--"Never attribute to malice what can be adequately
: explained by stupidity."
: I am, by the way, at work on a revision of Save Princeton that will make
: the food puzzle significantly less annoying. Look for it in a couple of
: weeks.
: -Jacob Weinstein
Personally.. I think games should not put a food limit on the number of
moves you make but rather the time you have been playing the game since
you last ate. For example a slow traveller may make 100 moves in about 1
hour while a faster player can make 100 moves in a few minutes. There
should be a way to check for the time that has passed instead of the
number of moves that one makes. Oh well... just a suggestion.
Steve
Ps. Can someone give me a couple ftp sites where to find the latest
int-fiction games. It's been a while since I've played some.