Re: (General) Realistic NPCs (Active vs Reactive)


Sun, 10 Sep 1995 17:12:30 GMT

Dan Shiovitz (scythe@u.washington.edu) wrote:
: My ideal NPC interaction would be something like this:
[SNIP]
: Igor sighs. "The mouse can't hear me from out here," he says.
: >HOLE, WEST
: You bend down to the hole and say "go west" into it. "Hey, good idea," Igor
: says. He bends down and says "go north" into the hole. You hear the whirring
: of wheels.
: >HOLE, NORTH
: Igor glares at you. "Hey! I'm the one with the map of the maze, here."
: He bends down to the hole and says "go north" into it. You hear the whirring
: of wheels.

The only problem I see with this is keeping the delicate balance between
realistic NPCs and a decent game. In your example, you'd have to decide,
for instance, how much of the puzzle Igor could figure out on his own, and
how much the player would have to deduce.