Er, there's more to it than that. Many text adventure games have ASCII
graphic presentations of various sorts - in "Christminster" there's a
centered poem on the opening screen (width 60 characters) and an ASCII
graphic map (width 63 characters). In "Curses", there's the map of the
garden maze, the various hieroglyphics, and the extra bits of
information on the status line. And so on (think of "Beyond Zork" or
"Seastalker"). All of these features will look wrong if word-wrapped,
so the author has to take care to code them so that they look good on
small (and large) screens.
-- Gareth Rees