> I, personally, would feel uncomfortable charging for a game written with
> inform. If I were to make a commercial game I would definitely use TADS
> instead. This is not because TADS is better but because TADS is a
> commercial product with a definite licensing agreement.
I wouldn't worry about it. The fact that the Z-code interpreters are
free means that it's trivial to bundle them with a commercial game. (As
the author of XZip, I officially don't object to this sort of thing.
See?)
> Inform and its
> interpreters were written by others who donated their time to a hobby
> freely, and it seems a little unfair to them to make money out of their
> efforts.
Excerpt from Graham Nelson: The Inform Designer's Manual:
> However, a story file produced with the Inform compiler (and libraries)
> then belongs to its author, and may be sold for profit if desired,
> provided that its game banner contains the information that it was
> compiled by Inform, and the Inform version number.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."