[...]
>First, on the issue of portability, I think requiring that the programs
>run on PCs and Macs is good enough, which pretty much means that either
>TADS or Inform be allowed. If the game can't run on, say, a Timex-Sinclair
>1000, then so be it. Not only do PCs and Macs cover about 900f the
>platforms used for playing IF out there, they, in all likelihood, cover
>990f the platforms used for *creating* IF, which is what this is about
>anyway.
I would agree for this competition, that it would be unfair to disallow
anything other than the use of Inform (which full portability effectively
requires). However, I really do feel that for text-based adventures
generally more effort should be made for portability, as they must surely be
the most easily portable kind of game. It is a shame that by using TADS many
authors are excluding part of their potential audience. What prospect is
there of TADS ports to other platforms? (I am thinking in particular of
Acorns, which by the very existence of Curses must surely account for more
than a mere 10f the platforms used for creating IF).
Otherwise, could I please urge potential authors to consider seriously the
portability benefits of Inform?
Kevin, who does not, and will not, own a PC or Mac
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