Re: [Inform] Sound


05 Dec 1995 13:17:01 -0500

>>>>> "Stefan" == Stefan Jokisch <jokisch@euklid.informatik.uni-dortmund.de> writes:

Stefan> kbracey@applied-risc-tech.co.uk (Kevin Bracey) writes:
>> One thing I would suggest at this stage is that anyone intending to
>> provide sounds with a game provide them in the same .DAT format
>> Stefan has archived at the if-archive. It is reasonable to suppose
>> that any interpreter that handles sounds will handle them in that
>> format.
>>

Stefan> Naturally, I support this suggestion.

Stefan> A side thought: I received several e-mails from people who want
Stefan> to add sound to their Inform games. A major problem arises with
Stefan> the .DAT format which was used only by Infocom. It would be
Stefan> very helpful if any volunteer could write a small utility
Stefan> program to convert .WAV format to .DAT (and vice versa). This
Stefan> isn't hard to do, since the .DAT format is quite simple (see my
Stefan> "sound_format" file at the if-archive). I would do it myself,
Stefan> but I am just too busy at the moment.

I will be very happy to make this utility. I can also try and
include it in the SOX distribution so converting from WAV, VOC
Sun (.au) will be relatively easy. I can readily port this to
UniX/DOS-Windows, but am unable to make Macintosh Targets.
I might be able to make a Visual C++ target that might be
easily ported to the Mac(If anybody knows how to do this, that
is). At the bare minimum, I could supply the function calls.

If anybody is already doing something like this, please let me know
as I don't want to reinvent the wheel.

Stefan> -- Stefan

Trying to Stay Informed,

-- 
Brian Kelley         : 357 Rhodes Hall
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