Re: That's not important - leave it alone.
Fri, 29 Dec 1995 13:46:13 +0100
"Andrew C. Plotkin" (erkyrath+@CMU.EDU) wrote:
> In Inform, actually, I've been doing a lot of objects which are one
> step above "You don't need to refer to that object." I create a
> scenery object whose before property is
> [ "That's out of reach."; ]
> or some other slightly individualized string. Maybe "Don't hassle
> that." or "That belongs to the vendor, don't wreck it." It's there,
> but you can't do anything to it.
This seems to be one of the better approaches, but I'd think you'd want to be
a bit careful.
For instance,
>GET SECURITY CAMERA
That's out of reach.
["Hm," thinks the player, "what can I do to get it in reach?"]
as opposed to
>GET SECURITY CAMERA
That belongs to the vendor, leave it alone.
[IMO this would make it pretty obvious you shouldn't touch.]
--
Jools Arnold jools@arnod.demon.co.uk