Re: Inform: Implementing a computer.
12 Dec 1995 12:10:33 GMT
In article <DJBsqB.6nM@aston.ac.uk>, John Hartnup <hartnupj@aston.ac.uk> wrote:
>Adrian Preston (te_s343@kingston.ac.uk) wrote:
>: If I were to go about implementing a computer in an adventure in Inform,
>: what would be the best way, from both a player and implementation
>: point of view.
>
>If it's a command-line computer, then I'd imagine a 'type' verb would
>be best. Just look at Waldo in Jigsaw.
>
>I'd be intrigued to see what could be done to simulate a GUI...
You really should check out the AGT game "Cosmoserve". Large parts
of this game have the form of a CLI interface to a DOS computer and
an online service.
Too bad Judith Pintar (the author) didn't have access to Inform, because
there are some obvious design compromises to allow for AGT's braindamaged
parser and world model.
Magnus