Hugo v1.3 died today...


14 Oct 95 20:23:25 -500

...when I managed to get v2.0 up-and-running by successfully compiling
SAMPLE.HUG using #link instead of #include to load a precompiled header
containing the library code.

For all those who have been e-mailing me and asking when the new Hugo
release will be, my answer is: in a couple of weeks, after I can get a
decent release of my new medium-sized game up and running. It should
serve as a pretty decent example to Hugo programmers of the whats and hows
of the system.

I am, of course, always looking for interested parties to port Hugo to
other platforms. So far, it runs on PCs and all the PC emulators I've
tried with it.

I've been a little disconnected from the Internet for the last few weeks,
but if anyone has comments/questions/etc. I'll be sure to try and get back
to you as soon as possible.

Kent Tessman as400477@orion.yorku.ca